Procedural Scene Creation in Blender
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27740%2F23%3A10252588" target="_blank" >RIV/61989100:27740/23:10252588 - isvavai.cz</a>
Výsledek na webu
<a href="https://events.it4i.cz/event/162/" target="_blank" >https://events.it4i.cz/event/162/</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Procedural Scene Creation in Blender
Popis výsledku v původním jazyce
The course focused on 3D scene creation and visualization using open-source Blender 3.3 LTS. It started with demonstration of the basics and features of Blender. Went through the fundamentals of Geometry Nodes in Blender before concentrating on procedural modeling with Geometry Nodes to create various 3D scenes (such as generating a valley with bridge, houses and vegetation). In this 3D scene, a model with volumetric data, manipulate voxels was created and turned into actual geometry. The tutors introduced theirs developed plug-in to render the finished scene on the HPC cluster. It was demonstrated how to create own add-on during the course. Creation of some scientific elements using Geometry Nodes (such as molecules) was explained. As part of the program, it was demonstrated how to use Blender's Shader Editor and an AI tool which can create photo-realistic imaginative textures.
Název v anglickém jazyce
Procedural Scene Creation in Blender
Popis výsledku anglicky
The course focused on 3D scene creation and visualization using open-source Blender 3.3 LTS. It started with demonstration of the basics and features of Blender. Went through the fundamentals of Geometry Nodes in Blender before concentrating on procedural modeling with Geometry Nodes to create various 3D scenes (such as generating a valley with bridge, houses and vegetation). In this 3D scene, a model with volumetric data, manipulate voxels was created and turned into actual geometry. The tutors introduced theirs developed plug-in to render the finished scene on the HPC cluster. It was demonstrated how to create own add-on during the course. Creation of some scientific elements using Geometry Nodes (such as molecules) was explained. As part of the program, it was demonstrated how to use Blender's Shader Editor and an AI tool which can create photo-realistic imaginative textures.
Klasifikace
Druh
O - Ostatní výsledky
CEP obor
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OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/MC2301" target="_blank" >MC2301: National Competence Centres in the framework of EuroHPC Phase 2 - EUROCC 2</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů