Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F04274644%3A_____%2F17%3A%230000306" target="_blank" >RIV/04274644:_____/17:#0000306 - isvavai.cz</a>
Výsledek na webu
<a href="http://www.vsfs.cz/?id=1042" target="_blank" >http://www.vsfs.cz/?id=1042</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems
Popis výsledku v původním jazyce
This article develops research into Titanic games and the associated concepts anchored in game theory. It defi nes the conditions under which a Titanic game transitions into a Clash of Clans game and discusses the degree of punishment and its consequences for the nature of the game and the positions of the individual players. The game is analysed in signifi cant detail, clearly showing what happens when diff erent strategies are chosen. At the same time, the article also looks at the context of social policy and social systems, where the application of the analysed games is very benefi cial, and points to the example of the situation in the Czech health insurance system between 2000 and 2010. The identifi cation of the proposed concepts and their possible existence in socio-economic reality enables us to substantially better see what games are being played or can be played, and as such to gain an understanding of what is happening. The article shows the diff erences between Titanic and Clash of Clans
Název v anglickém jazyce
Modelling Titanic and Clash of Clans Games: Theoretical Definition and Application in Current Social Systems
Popis výsledku anglicky
This article develops research into Titanic games and the associated concepts anchored in game theory. It defi nes the conditions under which a Titanic game transitions into a Clash of Clans game and discusses the degree of punishment and its consequences for the nature of the game and the positions of the individual players. The game is analysed in signifi cant detail, clearly showing what happens when diff erent strategies are chosen. At the same time, the article also looks at the context of social policy and social systems, where the application of the analysed games is very benefi cial, and points to the example of the situation in the Czech health insurance system between 2000 and 2010. The identifi cation of the proposed concepts and their possible existence in socio-economic reality enables us to substantially better see what games are being played or can be played, and as such to gain an understanding of what is happening. The article shows the diff erences between Titanic and Clash of Clans
Klasifikace
Druh
J<sub>ost</sub> - Ostatní články v recenzovaných periodicích
CEP obor
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OECD FORD obor
50200 - Economics and Business
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
ACTA VŠFS
ISSN
1802-792X
e-ISSN
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Svazek periodika
11
Číslo periodika v rámci svazku
2
Stát vydavatele periodika
CZ - Česká republika
Počet stran výsledku
26
Strana od-do
160-185
Kód UT WoS článku
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EID výsledku v databázi Scopus
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