Social Innovations in Virtual Worlds With an Example from Second Life
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F25840886%3A_____%2F19%3AN0000021" target="_blank" >RIV/25840886:_____/19:N0000021 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Social Innovations in Virtual Worlds With an Example from Second Life
Popis výsledku v původním jazyce
During the past few decades, virtual worlds have been developing and growing with increasing speed and relevance, as technology has become more advanced but also more accessible to large parts of the population. While most people associate the idea of a virtual world with the entertainment industry, some of the virtual worlds, such as Second Life, have proven to be a virtual space that can go beyond the boundaries of entertainment and can provide opportunities for education, training, counseling, or raising awareness about some important topics. The goal of this article will be to introduce the topic of social innovations in a virtual world and to connect this topic with terms such as social capital while reviewing available relevant literature resources and pointing out few examples of social innovations in Second Life. At the end of the article, there will be also recommendations for social policy, as we see virtual worlds as a tool that could eventually find its role within employment policies, social services, education, and other areas.
Název v anglickém jazyce
Social Innovations in Virtual Worlds With an Example from Second Life
Popis výsledku anglicky
During the past few decades, virtual worlds have been developing and growing with increasing speed and relevance, as technology has become more advanced but also more accessible to large parts of the population. While most people associate the idea of a virtual world with the entertainment industry, some of the virtual worlds, such as Second Life, have proven to be a virtual space that can go beyond the boundaries of entertainment and can provide opportunities for education, training, counseling, or raising awareness about some important topics. The goal of this article will be to introduce the topic of social innovations in a virtual world and to connect this topic with terms such as social capital while reviewing available relevant literature resources and pointing out few examples of social innovations in Second Life. At the end of the article, there will be also recommendations for social policy, as we see virtual worlds as a tool that could eventually find its role within employment policies, social services, education, and other areas.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
50901 - Other social sciences
Návaznosti výsledku
Projekt
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Návaznosti
N - Vyzkumna aktivita podporovana z neverejnych zdroju
Ostatní
Rok uplatnění
2019
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the International Scientific Conference ECONOMIC AND SOCIAL POLICY: Economic and Social Challenges for European Economy
ISBN
978-80-87291-25-2
ISSN
2571-1776
e-ISSN
2694-796X
Počet stran výsledku
12
Strana od-do
595 - 606
Název nakladatele
Vysoká škola PRIGO, z.ú.
Místo vydání
Ostrava
Místo konání akce
Čeladná
Datum konání akce
1. 1. 2019
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
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