Problem-Based Learning: Serious Game in Science Education
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F26482789%3A_____%2F17%3AN0000091" target="_blank" >RIV/26482789:_____/17:N0000091 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Problem-Based Learning: Serious Game in Science Education
Popis výsledku v původním jazyce
Main goal of this paper is describe why, how and for whom we developed the serious game. The game is an important part of human life. After personal interviews with some chosen primary school teachers and on the basis of pupil assessment results in math (in Slovakia) we decided to design and develop some serious games focused on math. The game is designed for pupils of primary schools, while respecting the age, maturity and mental abilities to solve math word problems. Nowadays we are developing some parts of the game: how teacher can change language by opening external file as well as to improve math tasks, graphical interface, sprites and other objects in the game. The serious game was designed in 3D environment. Some results of this research were published in previous conference.
Název v anglickém jazyce
Problem-Based Learning: Serious Game in Science Education
Popis výsledku anglicky
Main goal of this paper is describe why, how and for whom we developed the serious game. The game is an important part of human life. After personal interviews with some chosen primary school teachers and on the basis of pupil assessment results in math (in Slovakia) we decided to design and develop some serious games focused on math. The game is designed for pupils of primary schools, while respecting the age, maturity and mental abilities to solve math word problems. Nowadays we are developing some parts of the game: how teacher can change language by opening external file as well as to improve math tasks, graphical interface, sprites and other objects in the game. The serious game was designed in 3D environment. Some results of this research were published in previous conference.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
50802 - Media and socio-cultural communication
Návaznosti výsledku
Projekt
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Návaznosti
N - Vyzkumna aktivita podporovana z neverejnych zdroju
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 12th International Conference on e- Learning ICEL 2017
ISBN
978-1-911218-35-7
ISSN
2048-8882
e-ISSN
2048-8890
Počet stran výsledku
8
Strana od-do
303-310
Název nakladatele
Academic Conferences and Publishing International Limited
Místo vydání
Reading, UK
Místo konání akce
Orlando, USA
Datum konání akce
1. 6. 2017
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000463647100040