Lovecraft in the 21st Century: A Search for Cosmic Horror in Videogames
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F47813059%3A19240%2F21%3AA0000931" target="_blank" >RIV/47813059:19240/21:A0000931 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Lovecraft in the 21st Century: A Search for Cosmic Horror in Videogames
Popis výsledku v původním jazyce
This paper examines cosmic horror and related themes in selected videogames, all inspired by short stories of American writer Howard Phillips Lovecraft. Firstly, the article focuses on the genre of horror videogames, introducing the sub-category of psychological horror and explaining how exactly Lovecraftian horror excels in said area. Subsequently, the article addresses specific cosmic themes that are difficult to adapt by game developers and presents the two most common forms of Lovecraftian videogames. The aim is to analyse the selected videogames, highlight the specific traits of cosmic horror and interpret their role in a videogame setting, as well as the impact they have on a player. The article concludes by proposing future methods of Lovecraftian horror adaptations in horror videogame settings.
Název v anglickém jazyce
Lovecraft in the 21st Century: A Search for Cosmic Horror in Videogames
Popis výsledku anglicky
This paper examines cosmic horror and related themes in selected videogames, all inspired by short stories of American writer Howard Phillips Lovecraft. Firstly, the article focuses on the genre of horror videogames, introducing the sub-category of psychological horror and explaining how exactly Lovecraftian horror excels in said area. Subsequently, the article addresses specific cosmic themes that are difficult to adapt by game developers and presents the two most common forms of Lovecraftian videogames. The aim is to analyse the selected videogames, highlight the specific traits of cosmic horror and interpret their role in a videogame setting, as well as the impact they have on a player. The article concludes by proposing future methods of Lovecraftian horror adaptations in horror videogame settings.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
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OECD FORD obor
60206 - Specific literatures
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Twenty-First Century Perspectives on Text Analysis/Perspektiven der Textanalyse im 21. Jahrhundert
ISBN
9788075104816
Počet stran výsledku
24
Strana od-do
77-100
Počet stran knihy
248
Název nakladatele
Slezská univerzita v Opavě
Místo vydání
Opava
Kód UT WoS kapitoly
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