The potential of extended reality in higher education from the perspective of digital natives
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23510%2F24%3A43974289" target="_blank" >RIV/49777513:23510/24:43974289 - isvavai.cz</a>
Výsledek na webu
<a href="https://drive.google.com/file/d/10ufGZtWvb5rX9EMVbkMBC4wVKNq80q8_/view?usp=drive_link" target="_blank" >https://drive.google.com/file/d/10ufGZtWvb5rX9EMVbkMBC4wVKNq80q8_/view?usp=drive_link</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
The potential of extended reality in higher education from the perspective of digital natives
Popis výsledku v původním jazyce
New digital technologies drive changes across all daily life and work aspects, including higher education. Extended reality is one of the key technologies reshaping the current ways of teaching and knowledge acquisition. This term encompasses a range of immersive technologies, such as virtual and augmented reality. Existing research demonstrates that using these technologies in education facilitates learning processes, offers students engaging educational experiences, and allows them to take a more active role in managing their learning strategies. Integrating new educational technologies into education is further supported by the "digital native" nature of today's students, who have been surrounded by new technologies from birth. Current university students are considered digital natives—natural users of new technologies who are presumed to have a close affinity with their use. This paper aims to evaluate students' knowledge of extended reality technology, their opinion on the effectiveness of its solutions, the readiness of businesses in the Czech Republic for the adoption and implementation of XR solutions and students' attitudes toward its potential applications in higher education, especially in project management education. The quantitative analysis is conducted via a two-phase survey administered before and after a lecture focused on extended reality technology. The results indicate that students have relatively limited knowledge of the potential applications of this technology across the current global landscape. However, they view its potential and integration into education as essential.
Název v anglickém jazyce
The potential of extended reality in higher education from the perspective of digital natives
Popis výsledku anglicky
New digital technologies drive changes across all daily life and work aspects, including higher education. Extended reality is one of the key technologies reshaping the current ways of teaching and knowledge acquisition. This term encompasses a range of immersive technologies, such as virtual and augmented reality. Existing research demonstrates that using these technologies in education facilitates learning processes, offers students engaging educational experiences, and allows them to take a more active role in managing their learning strategies. Integrating new educational technologies into education is further supported by the "digital native" nature of today's students, who have been surrounded by new technologies from birth. Current university students are considered digital natives—natural users of new technologies who are presumed to have a close affinity with their use. This paper aims to evaluate students' knowledge of extended reality technology, their opinion on the effectiveness of its solutions, the readiness of businesses in the Czech Republic for the adoption and implementation of XR solutions and students' attitudes toward its potential applications in higher education, especially in project management education. The quantitative analysis is conducted via a two-phase survey administered before and after a lecture focused on extended reality technology. The results indicate that students have relatively limited knowledge of the potential applications of this technology across the current global landscape. However, they view its potential and integration into education as essential.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
50204 - Business and management
Návaznosti výsledku
Projekt
<a href="/cs/project/TQ01000074" target="_blank" >TQ01000074: Digitalizace výuky projektového managementu s využitím konceptu serious games, virtuální a rozšířené reality s ohledem na aktuální potřeby businessu</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Conference Proceedings – Business Trends 2024
ISBN
978-80-261-1270-9
ISSN
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e-ISSN
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Počet stran výsledku
14
Strana od-do
80-93
Název nakladatele
Západočeská univerzita v Plzni
Místo vydání
Plzeň
Místo konání akce
Plzeň
Datum konání akce
21. 11. 2024
Typ akce podle státní příslušnosti
EUR - Evropská akce
Kód UT WoS článku
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