Dihedral Angle Mesh Error: a fast perception correlated distortion measure for fixed connectivity triangle meshes
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F49777513%3A23520%2F12%3A43915477" target="_blank" >RIV/49777513:23520/12:43915477 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1111/j.1467-8659.2012.03176.x" target="_blank" >http://dx.doi.org/10.1111/j.1467-8659.2012.03176.x</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1111/j.1467-8659.2012.03176.x" target="_blank" >10.1111/j.1467-8659.2012.03176.x</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Dihedral Angle Mesh Error: a fast perception correlated distortion measure for fixed connectivity triangle meshes
Popis výsledku v původním jazyce
In computer graphics, triangle meshes are ubiquitous as a representation of surface models. Processing of this kind of data, such as compression or watermarking, often involves an unwanted distortion of the surface geometry. Advanced processing algorithms are continuously being proposed, aiming at improving performance (compression ratio, watermark robustness and capacity), while minimizing the introduced distortion. In most cases, the final resulting mesh is intended to be viewed by a human observer, and it is therefore necessary to minimise the amount of distortion perceived by the human visual system. However, only recently there have been studies published on subjective experiments in this field, showing that previously used objective error measures exhibit rather poor correlation with the results of subjective experiments. In this paper, we present results of our own large subjective testing aimed at human perception of triangle mesh distortion. We provide an independent confirmat
Název v anglickém jazyce
Dihedral Angle Mesh Error: a fast perception correlated distortion measure for fixed connectivity triangle meshes
Popis výsledku anglicky
In computer graphics, triangle meshes are ubiquitous as a representation of surface models. Processing of this kind of data, such as compression or watermarking, often involves an unwanted distortion of the surface geometry. Advanced processing algorithms are continuously being proposed, aiming at improving performance (compression ratio, watermark robustness and capacity), while minimizing the introduced distortion. In most cases, the final resulting mesh is intended to be viewed by a human observer, and it is therefore necessary to minimise the amount of distortion perceived by the human visual system. However, only recently there have been studies published on subjective experiments in this field, showing that previously used objective error measures exhibit rather poor correlation with the results of subjective experiments. In this paper, we present results of our own large subjective testing aimed at human perception of triangle mesh distortion. We provide an independent confirmat
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
JC - Počítačový hardware a software
OECD FORD obor
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Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2012
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Computer Graphics Forum
ISSN
0167-7055
e-ISSN
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Svazek periodika
31
Číslo periodika v rámci svazku
5
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
10
Strana od-do
1715-1724
Kód UT WoS článku
000307307500015
EID výsledku v databázi Scopus
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