SITUATIONAL ALGORITHMIC TASKS WITH THE ASSEMBLING OF PROGRAM CODE AS A TOOL FOR DEVELOPING COMPUTATIONAL THINKING
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60076658%3A12410%2F22%3A43905262" target="_blank" >RIV/60076658:12410/22:43905262 - isvavai.cz</a>
Výsledek na webu
<a href="https://jtie.upol.cz/cz/artkey/jti-202202-0001_situacni_algoritmicke_ulohy_se_sestavovanim_programoveho_kodu_jako_nastroj_rozvijeni_informatickeho_mysleni.php" target="_blank" >https://jtie.upol.cz/cz/artkey/jti-202202-0001_situacni_algoritmicke_ulohy_se_sestavovanim_programoveho_kodu_jako_nastroj_rozvijeni_informatickeho_mysleni.php</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.5507/jtie.2022.014" target="_blank" >10.5507/jtie.2022.014</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
SITUATIONAL ALGORITHMIC TASKS WITH THE ASSEMBLING OF PROGRAM CODE AS A TOOL FOR DEVELOPING COMPUTATIONAL THINKING
Popis výsledku v původním jazyce
This paper summarizes the experience with the development of situational algorithmic tasks, the solution of which is based on assembling a program from blocks. This paper deals with the didactic background of two created templates (worlds) in which a given problem is solved by programming a sprite. Based on these templates, sets of tasks, which are applicable in lessons as part of the new computer science cur-riculum, were created. Moreover, other tasks, which were included in the Bebras Chal-lenge, were created. Being used in lessons, these tasks were perceived by teachers as useful, beneficial and they were found not being difficult for pupils
Název v anglickém jazyce
SITUATIONAL ALGORITHMIC TASKS WITH THE ASSEMBLING OF PROGRAM CODE AS A TOOL FOR DEVELOPING COMPUTATIONAL THINKING
Popis výsledku anglicky
This paper summarizes the experience with the development of situational algorithmic tasks, the solution of which is based on assembling a program from blocks. This paper deals with the didactic background of two created templates (worlds) in which a given problem is solved by programming a sprite. Based on these templates, sets of tasks, which are applicable in lessons as part of the new computer science cur-riculum, were created. Moreover, other tasks, which were included in the Bebras Chal-lenge, were created. Being used in lessons, these tasks were perceived by teachers as useful, beneficial and they were found not being difficult for pupils
Klasifikace
Druh
J<sub>ost</sub> - Ostatní články v recenzovaných periodicích
CEP obor
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OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
<a href="/cs/project/TL03000222" target="_blank" >TL03000222: Rozvoj informatického myšlení pomocí situačních algoritmických problémů</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Journal of Technology and Information Education
ISSN
1803-537X
e-ISSN
1803-6805
Svazek periodika
14
Číslo periodika v rámci svazku
2
Stát vydavatele periodika
CZ - Česká republika
Počet stran výsledku
18
Strana od-do
101-119
Kód UT WoS článku
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EID výsledku v databázi Scopus
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