Business Games Powered by Artificial Intelligence in Education
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60460709%3A41110%2F14%3A64414" target="_blank" >RIV/60460709:41110/14:64414 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Business Games Powered by Artificial Intelligence in Education
Popis výsledku v původním jazyce
The business games are a useful tool for the education of management. These games can be helpful in training of decision making and strategic planning. Each game can be understood as a simulation of real business conditions in the strategic management area. These business conditions must be effectively solved by the manager. This exercise helps student gain skills, which can be applied to the real problems in the future. The quality of the simulation closely correlates with the skills student gains. Ingeneral, the more realistic the game simulation is, the more realistic decision making must be applied by the participant. Defining the mechanisms for recording games, learning and adaptation of the intelligent computer system is the goal of the team. Atthe Czech University of Life Sciences we will have the ?Athena? named artificial intelligence with the ability to simulate human beings behaviour during playing managerial games. To describe, how to adapt the artificial intelligence base
Název v anglickém jazyce
Business Games Powered by Artificial Intelligence in Education
Popis výsledku anglicky
The business games are a useful tool for the education of management. These games can be helpful in training of decision making and strategic planning. Each game can be understood as a simulation of real business conditions in the strategic management area. These business conditions must be effectively solved by the manager. This exercise helps student gain skills, which can be applied to the real problems in the future. The quality of the simulation closely correlates with the skills student gains. Ingeneral, the more realistic the game simulation is, the more realistic decision making must be applied by the participant. Defining the mechanisms for recording games, learning and adaptation of the intelligent computer system is the goal of the team. Atthe Czech University of Life Sciences we will have the ?Athena? named artificial intelligence with the ability to simulate human beings behaviour during playing managerial games. To describe, how to adapt the artificial intelligence base
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
AM - Pedagogika a školství
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Efficiency and Responsibility in Education 2014
ISBN
978-80-213-2468-8
ISSN
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e-ISSN
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Počet stran výsledku
10
Strana od-do
186-195
Název nakladatele
Neuveden
Místo vydání
Prague
Místo konání akce
Prague
Datum konání akce
5. 6. 2014
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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