How to design Agile game for education purposes in JIRA
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60460709%3A41110%2F20%3A84889" target="_blank" >RIV/60460709:41110/20:84889 - isvavai.cz</a>
Výsledek na webu
<a href="https://ieeexplore.ieee.org/xpl/conhome/9263400/proceeding" target="_blank" >https://ieeexplore.ieee.org/xpl/conhome/9263400/proceeding</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/CoDIT49905.2020.9263937" target="_blank" >10.1109/CoDIT49905.2020.9263937</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
How to design Agile game for education purposes in JIRA
Popis výsledku v původním jazyce
This paper describes how to design an agile game in a software tool so that it can be played primarily by computer science students. A board-based game was created and played by students. It is beneficial for students to understand not only an agile approach to IT project management, but also work with software tools. So it was necessary to design the game in computer version as well. The game was played in a board version, compared to the theoretical interpretation, the practical version of the agile approach and Scrum framework was found to be more beneficial. The agile game concept was designed so that the game could be played within 90 minutes. In order to play the game successfully, students have to go through a lecture where the rules and concept of the whole game, how agile approach works, and also the Scrum framework was explained in detail.
Název v anglickém jazyce
How to design Agile game for education purposes in JIRA
Popis výsledku anglicky
This paper describes how to design an agile game in a software tool so that it can be played primarily by computer science students. A board-based game was created and played by students. It is beneficial for students to understand not only an agile approach to IT project management, but also work with software tools. So it was necessary to design the game in computer version as well. The game was played in a board version, compared to the theoretical interpretation, the practical version of the agile approach and Scrum framework was found to be more beneficial. The agile game concept was designed so that the game could be played within 90 minutes. In order to play the game successfully, students have to go through a lecture where the rules and concept of the whole game, how agile approach works, and also the Scrum framework was explained in detail.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
2020 7th International Conference on Control, Decision and Information Technologies (CoDIT)
ISBN
978-1-7281-5953-9
ISSN
—
e-ISSN
2576-3555
Počet stran výsledku
4
Strana od-do
331-334
Název nakladatele
IEEE Xplore (Institute of Electrical and Electronics Engineers Inc.)
Místo vydání
neuvedeno
Místo konání akce
on-line
Datum konání akce
29. 6. 2020
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—