USING A SIMULATION GAME IN THE EDUCATION OF AN AGILE APPROACH
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60460709%3A41110%2F20%3A84899" target="_blank" >RIV/60460709:41110/20:84899 - isvavai.cz</a>
Výsledek na webu
<a href="https://erie.v2.czu.cz/en/r-15999-proceedings-2020" target="_blank" >https://erie.v2.czu.cz/en/r-15999-proceedings-2020</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
USING A SIMULATION GAME IN THE EDUCATION OF AN AGILE APPROACH
Popis výsledku v původním jazyce
Nowadays, many companies move to a modern agile project management approach. It is a very flexible approach that has many frameworks and extensions. In order to improve the quality of teaching and better understanding the functioning of the agile project management in practice, we create and use an agile game in education. This game helps students to understand the Scrum approach used for IT projects. The game can be played within 90 minutes during a seminar. The students must go through a lecture where will be explained in detail the rules and concept of the whole game. Upon successful finish the game, students received questionnaires containing specific questions that should point to the game itself and its influence on understanding agility. The paper focuses on the analysis of students feedback. The goal of this paper was to teach students an agile approach using the agile game in the Scrum framework and also to find out which parts of the agile game should be improved in the future based on the
Název v anglickém jazyce
USING A SIMULATION GAME IN THE EDUCATION OF AN AGILE APPROACH
Popis výsledku anglicky
Nowadays, many companies move to a modern agile project management approach. It is a very flexible approach that has many frameworks and extensions. In order to improve the quality of teaching and better understanding the functioning of the agile project management in practice, we create and use an agile game in education. This game helps students to understand the Scrum approach used for IT projects. The game can be played within 90 minutes during a seminar. The students must go through a lecture where will be explained in detail the rules and concept of the whole game. Upon successful finish the game, students received questionnaires containing specific questions that should point to the game itself and its influence on understanding agility. The paper focuses on the analysis of students feedback. The goal of this paper was to teach students an agile approach using the agile game in the Scrum framework and also to find out which parts of the agile game should be improved in the future based on the
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 17th International Conference Efficiency and Responsibility in Education 2020
ISBN
978-80-213-3022-1
ISSN
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e-ISSN
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Počet stran výsledku
7
Strana od-do
76-82
Název nakladatele
Czech University of Life Sciences Prague Kamy´cka´ 129, Prague 6, Czech Republic
Místo vydání
Praha
Místo konání akce
Praha
Datum konání akce
4. 6. 2020
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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