Agile Game in Online Environment
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21240%2F21%3A00357537" target="_blank" >RIV/68407700:21240/21:00357537 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1007/978-3-030-79022-6_2" target="_blank" >https://doi.org/10.1007/978-3-030-79022-6_2</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-030-79022-6_2" target="_blank" >10.1007/978-3-030-79022-6_2</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Agile Game in Online Environment
Popis výsledku v původním jazyce
The outbreak of the global coronavirus pandemic worsened the conditions for teaching, and it was necessary to teach students to use technologies and tools of remote communication, such as Skype, Google meets or today’s most popular software from Microsoft - MS Teams. Since we primarily teach agile project management using practical methods, specifically games, it was necessary to invent and design a game that can be played through remote communication channels, not only in classes with students’ physical presence. The game was designed in ADLM software, which stands for Application Life-cycle Management, called JunoOne. Through this tool, the course of the entire project (agile game) will be recorded in the game, and students will be able to try not only the style of agile project management in the Scrum framework but also in the real tool used in practice. This paper’s main goal is to present the created agile game in a real tool and the concept of how to play the game remotely. Unfortunately, the game as such has not yet been played due to the bad pandemic situation.
Název v anglickém jazyce
Agile Game in Online Environment
Popis výsledku anglicky
The outbreak of the global coronavirus pandemic worsened the conditions for teaching, and it was necessary to teach students to use technologies and tools of remote communication, such as Skype, Google meets or today’s most popular software from Microsoft - MS Teams. Since we primarily teach agile project management using practical methods, specifically games, it was necessary to invent and design a game that can be played through remote communication channels, not only in classes with students’ physical presence. The game was designed in ADLM software, which stands for Application Life-cycle Management, called JunoOne. Through this tool, the course of the entire project (agile game) will be recorded in the game, and students will be able to try not only the style of agile project management in the Scrum framework but also in the real tool used in practice. This paper’s main goal is to present the created agile game in a real tool and the concept of how to play the game remotely. Unfortunately, the game as such has not yet been played due to the bad pandemic situation.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Advanced Information Systems Engineering Workshops
ISBN
978-3-030-79022-6
ISSN
1865-1348
e-ISSN
1865-1356
Počet stran výsledku
9
Strana od-do
17-25
Název nakladatele
Springer, Cham
Místo vydání
—
Místo konání akce
Melbourne
Datum konání akce
28. 6. 2021
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000724157900002