Educational On-Line Gaming Propensity: An Exploratory Study
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F60461373%3A22340%2F14%3A43897312" target="_blank" >RIV/60461373:22340/14:43897312 - isvavai.cz</a>
Výsledek na webu
<a href="http://www.educationalrev.us.edu.pl/vol/tner_1_2014.pdf" target="_blank" >http://www.educationalrev.us.edu.pl/vol/tner_1_2014.pdf</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Educational On-Line Gaming Propensity: An Exploratory Study
Popis výsledku v původním jazyce
Educational on-line games are promising for new generations of students who are grown up digital. Th e new generations of students are technology savvy and spend lots of time on the web and on social networks. Based on an exploratory study, this articleinvestigates the factors that infl uence students' willingness to participate in serious games for teaching/learning. Th is study investigates the relationship between students' behavior on Facebook, Facebook games, and their attitude toward educationalon-line games. Th e results of the study reveal that the early adopters of educational games are likely to be students, who are young, have only a few Facebook connections, who currently play Facebook game(s). Furthermore, the study emphasizes that theremay be differences between students coming from various countries.
Název v anglickém jazyce
Educational On-Line Gaming Propensity: An Exploratory Study
Popis výsledku anglicky
Educational on-line games are promising for new generations of students who are grown up digital. Th e new generations of students are technology savvy and spend lots of time on the web and on social networks. Based on an exploratory study, this articleinvestigates the factors that infl uence students' willingness to participate in serious games for teaching/learning. Th is study investigates the relationship between students' behavior on Facebook, Facebook games, and their attitude toward educationalon-line games. Th e results of the study reveal that the early adopters of educational games are likely to be students, who are young, have only a few Facebook connections, who currently play Facebook game(s). Furthermore, the study emphasizes that theremay be differences between students coming from various countries.
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
AM - Pedagogika a školství
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
New Educational Review
ISSN
1732-6729
e-ISSN
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Svazek periodika
35
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
PL - Polská republika
Počet stran výsledku
12
Strana od-do
17-28
Kód UT WoS článku
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EID výsledku v databázi Scopus
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