A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61384984%3A51310%2F24%3AN0000141" target="_blank" >RIV/61384984:51310/24:N0000141 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1525/jsmg.2024.5.2.64" target="_blank" >https://doi.org/10.1525/jsmg.2024.5.2.64</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
Popis výsledku v původním jazyce
During the last few years, 3D audio has been undergoing a small renaissance thanks to virtual reality, which is gradually becoming a common technology. This paper examines the effect of sound on the gaming experience in both virtual reality (VR) and screen-based devices (TV). Using self-report scales we analyzed presence and flow along physiological measurements of heart and respiratory rates. We analyzed the presence of gamers playing either with or without sound in both environments (VR/TV). We hypothesized that the sound condition (on/off) will influence gaming experience more in VR than in TV. Despite some promising patterns, we could not conclusively confirm the hypothesis that the effect of sound (on/off) on immersion is greater in VR than in TV.
Název v anglickém jazyce
A Comparison of the Effect of Sound on Players’ Presence Between VR and Screen-Based Media
Popis výsledku anglicky
During the last few years, 3D audio has been undergoing a small renaissance thanks to virtual reality, which is gradually becoming a common technology. This paper examines the effect of sound on the gaming experience in both virtual reality (VR) and screen-based devices (TV). Using self-report scales we analyzed presence and flow along physiological measurements of heart and respiratory rates. We analyzed the presence of gamers playing either with or without sound in both environments (VR/TV). We hypothesized that the sound condition (on/off) will influence gaming experience more in VR than in TV. Despite some promising patterns, we could not conclusively confirm the hypothesis that the effect of sound (on/off) on immersion is greater in VR than in TV.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
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OECD FORD obor
60405 - Studies on Film, Radio and Television
Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Journal of Sound and Music in Games
ISSN
2578-3432
e-ISSN
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Svazek periodika
Volume 5
Číslo periodika v rámci svazku
Issue 2
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
21
Strana od-do
64-85
Kód UT WoS článku
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EID výsledku v databázi Scopus
2-s2.0-85190873302