Improving Strategy in Robot Soccer Game by Sequence Extraction
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27240%2F14%3A86091968" target="_blank" >RIV/61989100:27240/14:86091968 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/61989100:27740/14:86091968
Výsledek na webu
<a href="http://www.sciencedirect.com/science/article/pii/S1877050914011697#" target="_blank" >http://www.sciencedirect.com/science/article/pii/S1877050914011697#</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1016/j.procs.2014.08.204" target="_blank" >10.1016/j.procs.2014.08.204</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Improving Strategy in Robot Soccer Game by Sequence Extraction
Popis výsledku v původním jazyce
Robot Soccer is a very attractive platform in terms of research. It contains a number of challenges in the areas of robot control, artificial intelligence and image analysis. This article presents a look at the overall architecture of the game and describes some results of our experiments in analysis and optimization of strategies using sequence extraction. We have extracted sequences of game situations from the log of a game played in our simulator, as they occurred during the game. Afterwards, these sequences were compared by methods LCS, LCSS and T-WLCS, which are usually used for sequence comparison in the sequence alignment area. Using these methods, we are able to visualize the relations between the sequences of game situations and clusters of similar game situations in a graph. In conclusion, a possible description improvement of these game situations is introduced. Therefore, a possible strategy improvement to ensure a smoother and faster performing of actions defined by these
Název v anglickém jazyce
Improving Strategy in Robot Soccer Game by Sequence Extraction
Popis výsledku anglicky
Robot Soccer is a very attractive platform in terms of research. It contains a number of challenges in the areas of robot control, artificial intelligence and image analysis. This article presents a look at the overall architecture of the game and describes some results of our experiments in analysis and optimization of strategies using sequence extraction. We have extracted sequences of game situations from the log of a game played in our simulator, as they occurred during the game. Afterwards, these sequences were compared by methods LCS, LCSS and T-WLCS, which are usually used for sequence comparison in the sequence alignment area. Using these methods, we are able to visualize the relations between the sequences of game situations and clusters of similar game situations in a graph. In conclusion, a possible description improvement of these game situations is introduced. Therefore, a possible strategy improvement to ensure a smoother and faster performing of actions defined by these
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
—
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Procedia Computer Science. Volume 35
ISBN
—
ISSN
1877-0509
e-ISSN
—
Počet stran výsledku
10
Strana od-do
"1445-1454"
Název nakladatele
Elsevier
Místo vydání
Amsterdam
Místo konání akce
Gdynia
Datum konání akce
15. 9. 2014
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000345394100153