Negativists, enthusiasts and others: a typology of players in free-to-play games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27510%2F23%3A10239982" target="_blank" >RIV/61989100:27510/23:10239982 - isvavai.cz</a>
Výsledek na webu
<a href="https://link.springer.com/article/10.1007/s11042-022-13647-9" target="_blank" >https://link.springer.com/article/10.1007/s11042-022-13647-9</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s11042-022-13647-9" target="_blank" >10.1007/s11042-022-13647-9</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Negativists, enthusiasts and others: a typology of players in free-to-play games
Popis výsledku v původním jazyce
The purpose of this paper is to design a multidimensional typology of free-to-play gamers based on the theory of consumer values in order to test whether the types of gamers differ in their premium content consumer buying behaviour. Design/methodology/approach - The study uses a survey of 839 Czech free-to-play gamers, where the players motivations are tested across 27 items. Factor analysis is then used to identify 6 different factors (values) influencing the gamers. These factors are then used as variables in the cluster analysis, in order to identify 5 distinct gamer types. Findings - Two new gamer types, previously unidentified in the literature, have been identified (negativists and enthusiasts), alongside three more "standard" game types (economic aesthetes, identification seekers and killers). Each type differs in their gaming (length of gameplay and genres of games played) and premium content purchasing behaviour (average monthly spend), as well as some demographic characteristics (e. g. age). Research limitations/implications - As gaming communities on Facebook were used as to distribute the questionnaire, the sample includes a number of casual gamers, which leads to lower generalization of the study. Further qualitative studies of gamers of different types would also enhance our understanding of the different motivations. Originality/value - This paper posits a new multidimensional typology of free-to-play gamers, identifies two previously unidentified gamer types and ties these types to different purchasing and gaming behaviour. Keywords - computer games; player typology; free-to-play games; purchasing behavior; virtual goods.
Název v anglickém jazyce
Negativists, enthusiasts and others: a typology of players in free-to-play games
Popis výsledku anglicky
The purpose of this paper is to design a multidimensional typology of free-to-play gamers based on the theory of consumer values in order to test whether the types of gamers differ in their premium content consumer buying behaviour. Design/methodology/approach - The study uses a survey of 839 Czech free-to-play gamers, where the players motivations are tested across 27 items. Factor analysis is then used to identify 6 different factors (values) influencing the gamers. These factors are then used as variables in the cluster analysis, in order to identify 5 distinct gamer types. Findings - Two new gamer types, previously unidentified in the literature, have been identified (negativists and enthusiasts), alongside three more "standard" game types (economic aesthetes, identification seekers and killers). Each type differs in their gaming (length of gameplay and genres of games played) and premium content purchasing behaviour (average monthly spend), as well as some demographic characteristics (e. g. age). Research limitations/implications - As gaming communities on Facebook were used as to distribute the questionnaire, the sample includes a number of casual gamers, which leads to lower generalization of the study. Further qualitative studies of gamers of different types would also enhance our understanding of the different motivations. Originality/value - This paper posits a new multidimensional typology of free-to-play gamers, identifies two previously unidentified gamer types and ties these types to different purchasing and gaming behaviour. Keywords - computer games; player typology; free-to-play games; purchasing behavior; virtual goods.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50204 - Business and management
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Multimedia Tools and Applications
ISSN
1380-7501
e-ISSN
1573-7721
Svazek periodika
82
Číslo periodika v rámci svazku
5
Stát vydavatele periodika
NL - Nizozemsko
Počet stran výsledku
22
Strana od-do
7939-7960
Kód UT WoS článku
000840595500004
EID výsledku v databázi Scopus
2-s2.0-85136021245