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Negativists, enthusiasts and others: a typology of players in free-to-play games

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989100%3A27510%2F23%3A10239982" target="_blank" >RIV/61989100:27510/23:10239982 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://link.springer.com/article/10.1007/s11042-022-13647-9" target="_blank" >https://link.springer.com/article/10.1007/s11042-022-13647-9</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1007/s11042-022-13647-9" target="_blank" >10.1007/s11042-022-13647-9</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Negativists, enthusiasts and others: a typology of players in free-to-play games

  • Popis výsledku v původním jazyce

    The purpose of this paper is to design a multidimensional typology of free-to-play gamers based on the theory of consumer values in order to test whether the types of gamers differ in their premium content consumer buying behaviour. Design/methodology/approach - The study uses a survey of 839 Czech free-to-play gamers, where the players motivations are tested across 27 items. Factor analysis is then used to identify 6 different factors (values) influencing the gamers. These factors are then used as variables in the cluster analysis, in order to identify 5 distinct gamer types. Findings - Two new gamer types, previously unidentified in the literature, have been identified (negativists and enthusiasts), alongside three more &quot;standard&quot; game types (economic aesthetes, identification seekers and killers). Each type differs in their gaming (length of gameplay and genres of games played) and premium content purchasing behaviour (average monthly spend), as well as some demographic characteristics (e. g. age). Research limitations/implications - As gaming communities on Facebook were used as to distribute the questionnaire, the sample includes a number of casual gamers, which leads to lower generalization of the study. Further qualitative studies of gamers of different types would also enhance our understanding of the different motivations. Originality/value - This paper posits a new multidimensional typology of free-to-play gamers, identifies two previously unidentified gamer types and ties these types to different purchasing and gaming behaviour. Keywords - computer games; player typology; free-to-play games; purchasing behavior; virtual goods.

  • Název v anglickém jazyce

    Negativists, enthusiasts and others: a typology of players in free-to-play games

  • Popis výsledku anglicky

    The purpose of this paper is to design a multidimensional typology of free-to-play gamers based on the theory of consumer values in order to test whether the types of gamers differ in their premium content consumer buying behaviour. Design/methodology/approach - The study uses a survey of 839 Czech free-to-play gamers, where the players motivations are tested across 27 items. Factor analysis is then used to identify 6 different factors (values) influencing the gamers. These factors are then used as variables in the cluster analysis, in order to identify 5 distinct gamer types. Findings - Two new gamer types, previously unidentified in the literature, have been identified (negativists and enthusiasts), alongside three more &quot;standard&quot; game types (economic aesthetes, identification seekers and killers). Each type differs in their gaming (length of gameplay and genres of games played) and premium content purchasing behaviour (average monthly spend), as well as some demographic characteristics (e. g. age). Research limitations/implications - As gaming communities on Facebook were used as to distribute the questionnaire, the sample includes a number of casual gamers, which leads to lower generalization of the study. Further qualitative studies of gamers of different types would also enhance our understanding of the different motivations. Originality/value - This paper posits a new multidimensional typology of free-to-play gamers, identifies two previously unidentified gamer types and ties these types to different purchasing and gaming behaviour. Keywords - computer games; player typology; free-to-play games; purchasing behavior; virtual goods.

Klasifikace

  • Druh

    J<sub>imp</sub> - Článek v periodiku v databázi Web of Science

  • CEP obor

  • OECD FORD obor

    50204 - Business and management

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2023

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    Multimedia Tools and Applications

  • ISSN

    1380-7501

  • e-ISSN

    1573-7721

  • Svazek periodika

    82

  • Číslo periodika v rámci svazku

    5

  • Stát vydavatele periodika

    NL - Nizozemsko

  • Počet stran výsledku

    22

  • Strana od-do

    7939-7960

  • Kód UT WoS článku

    000840595500004

  • EID výsledku v databázi Scopus

    2-s2.0-85136021245