FUNCTIONAL TRAINING OF WALKING WITH THE USE OF AUGMENTED REALITY FOR PATIENTS RECOVERING FROM A STROKE
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15120%2F16%3A33160294" target="_blank" >RIV/61989592:15120/16:33160294 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
FUNCTIONAL TRAINING OF WALKING WITH THE USE OF AUGMENTED REALITY FOR PATIENTS RECOVERING FROM A STROKE
Popis výsledku v původním jazyce
Walking trainers are frequently interconnected with a system enabling visual feedback. Visual biofeedback provides a further sensory input for supplementing and utilising the natural sensory information and improving postural balance. This form of therapy is supplemented also by therapeutic modules for walking training in virtual and augmented reality. Virtual reality (VR) is a form of interactive simulation realised by using computer hardware and software and a certain means for connecting the user to the virtual environment, in order to provide the user with an experience similar to real life. A task designed in VR may be adapted to cognitive and motor skills, and enables a progressive increase in the level of difficulty, speed, precision and the specific targets of the patient. Augmented reality (AR) is a type of VR which provides users with further information about an actually observed situation.
Název v anglickém jazyce
FUNCTIONAL TRAINING OF WALKING WITH THE USE OF AUGMENTED REALITY FOR PATIENTS RECOVERING FROM A STROKE
Popis výsledku anglicky
Walking trainers are frequently interconnected with a system enabling visual feedback. Visual biofeedback provides a further sensory input for supplementing and utilising the natural sensory information and improving postural balance. This form of therapy is supplemented also by therapeutic modules for walking training in virtual and augmented reality. Virtual reality (VR) is a form of interactive simulation realised by using computer hardware and software and a certain means for connecting the user to the virtual environment, in order to provide the user with an experience similar to real life. A task designed in VR may be adapted to cognitive and motor skills, and enables a progressive increase in the level of difficulty, speed, precision and the specific targets of the patient. Augmented reality (AR) is a type of VR which provides users with further information about an actually observed situation.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
FP - Ostatní lékařské obory
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Current Research in Motor Control V - Bridging Motor Control and Biomechanics
ISBN
978-83-64036-64-4
Počet stran výsledku
6
Strana od-do
335 - 340
Počet stran knihy
347
Název nakladatele
Akademii Wychowania Fizycznego im. Jerzego Kukuczki w Katowicach
Místo vydání
Katowice, Polsko
Kód UT WoS kapitoly
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