LGBTQ+ Representation in Video Games through Eyes of the Queer Community
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15210%2F22%3A73619773" target="_blank" >RIV/61989592:15210/22:73619773 - isvavai.cz</a>
Výsledek na webu
<a href="https://iluminace.cz/pdfs/ilu/2022/03/06.pdf" target="_blank" >https://iluminace.cz/pdfs/ilu/2022/03/06.pdf</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.58193/ilu.1742" target="_blank" >10.58193/ilu.1742</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
LGBTQ+ Representation in Video Games through Eyes of the Queer Community
Popis výsledku v původním jazyce
This article discusses the questions of LGBTQ+ representation in video games through the eyes of queer gamers and creators. The methodology of this work is based on Fairclough's critical discourse analysis, which is applied to a corpus of texts primarily from the social website Reddit. Critical discourse analysis is used to contextualize the statements of the speakers in the wider sociocultural framework. The findings are supported by previous research done in queer game studies by authors such as Bonnie Ruberg and Gaspard Pelurson. The first part of the work focuses on the approach game creators choose when creating a queer representation, which can be summarized as balancing between inclusivity and avoiding conflict with conservative markets. The second part delves into the stances LGBTQ+ gamers express towards queer representation in games. They point out various issues, such as marginalization and stereotypization, which can be however used to improve the credibility of characters.
Název v anglickém jazyce
LGBTQ+ Representation in Video Games through Eyes of the Queer Community
Popis výsledku anglicky
This article discusses the questions of LGBTQ+ representation in video games through the eyes of queer gamers and creators. The methodology of this work is based on Fairclough's critical discourse analysis, which is applied to a corpus of texts primarily from the social website Reddit. Critical discourse analysis is used to contextualize the statements of the speakers in the wider sociocultural framework. The findings are supported by previous research done in queer game studies by authors such as Bonnie Ruberg and Gaspard Pelurson. The first part of the work focuses on the approach game creators choose when creating a queer representation, which can be summarized as balancing between inclusivity and avoiding conflict with conservative markets. The second part delves into the stances LGBTQ+ gamers express towards queer representation in games. They point out various issues, such as marginalization and stereotypization, which can be however used to improve the credibility of characters.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
—
OECD FORD obor
50802 - Media and socio-cultural communication
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Iluminace
ISSN
0862-397X
e-ISSN
2570-9267
Svazek periodika
2022
Číslo periodika v rámci svazku
3
Stát vydavatele periodika
CZ - Česká republika
Počet stran výsledku
25
Strana od-do
139-163
Kód UT WoS článku
—
EID výsledku v databázi Scopus
2-s2.0-85149327218