From 360◦ camera toward to virtual map app: Designing low-cost pilot study
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15310%2F20%3A73604338" target="_blank" >RIV/61989592:15310/20:73604338 - isvavai.cz</a>
Výsledek na webu
<a href="https://onlinelibrary.wiley.com/doi/full/10.1002/cav.1924" target="_blank" >https://onlinelibrary.wiley.com/doi/full/10.1002/cav.1924</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1002/cav.1924" target="_blank" >10.1002/cav.1924</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
From 360◦ camera toward to virtual map app: Designing low-cost pilot study
Popis výsledku v původním jazyce
Currently, virtual reality (VR) is a trend both in general and in specific fields such as interactive maps. The article aims to test the possibilities of deployment of low‐cost virtual reality environment for the 3D spatial panoramic application. It discusses and compares modern trends in hardware (panoramic cameras and glasses) and software in the field of virtual reality. Many panoramic map applications (e.g., the well‐known “Google Street View”) allow us to navigate through applications using VR headsets or on an ordinary 2D monitor. The main aim of the article is to design, develop, and deploy VR map application with different levels of user interaction. It presents two pilot studies with different user's interactivity and technical solutions: “simple” 2D‐based map with 360° panoramic photos and “true” 3D application for VR glasses. The article focuses on the possibilities of creating low‐cost map applications. Therefore, the working process “from camera toward to virtual map application” is described as followed‐up case studies.
Název v anglickém jazyce
From 360◦ camera toward to virtual map app: Designing low-cost pilot study
Popis výsledku anglicky
Currently, virtual reality (VR) is a trend both in general and in specific fields such as interactive maps. The article aims to test the possibilities of deployment of low‐cost virtual reality environment for the 3D spatial panoramic application. It discusses and compares modern trends in hardware (panoramic cameras and glasses) and software in the field of virtual reality. Many panoramic map applications (e.g., the well‐known “Google Street View”) allow us to navigate through applications using VR headsets or on an ordinary 2D monitor. The main aim of the article is to design, develop, and deploy VR map application with different levels of user interaction. It presents two pilot studies with different user's interactivity and technical solutions: “simple” 2D‐based map with 360° panoramic photos and “true” 3D application for VR glasses. The article focuses on the possibilities of creating low‐cost map applications. Therefore, the working process “from camera toward to virtual map application” is described as followed‐up case studies.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10511 - Environmental sciences (social aspects to be 5.7)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
COMPUTER ANIMATION AND VIRTUAL WORLDS
ISSN
1546-4261
e-ISSN
—
Svazek periodika
6
Číslo periodika v rámci svazku
31
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
13
Strana od-do
"e1924-1"-"e1924-13"
Kód UT WoS článku
000519814800001
EID výsledku v databázi Scopus
2-s2.0-85081714203