Vše

Co hledáte?

Vše
Projekty
Výsledky výzkumu
Subjekty

Rychlé hledání

  • Projekty podpořené TA ČR
  • Významné projekty
  • Projekty s nejvyšší státní podporou
  • Aktuálně běžící projekty

Chytré vyhledávání

  • Takto najdu konkrétní +slovo
  • Takto z výsledků -slovo zcela vynechám
  • “Takto můžu najít celou frázi”

Typology of Czech University Students by their Internet Addiction

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F19%3A73596310" target="_blank" >RIV/61989592:15410/19:73596310 - isvavai.cz</a>

  • Výsledek na webu

    <a href="http://dx.doi.org/10.15405/epsbs.2019.11.65" target="_blank" >http://dx.doi.org/10.15405/epsbs.2019.11.65</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.15405/epsbs.2019.11.65" target="_blank" >10.15405/epsbs.2019.11.65</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Typology of Czech University Students by their Internet Addiction

  • Popis výsledku v původním jazyce

    The paper describes the first part of a research study aimed at addiction to the internet, computer games, and online communication among students of teacher training courses at Palacký University Olomouc, Czech Republic. The research method was the standardized CIAS scale. Addictive behaviour among students in relation to computer games was assessed by a questionnaire designed by the authors. Moreover, selected online activities and other data were analysed. The research sample in the preliminary research comprised 146 students of various study programmes. Internet addiction was observed in 2.7% of students. A higher degree of internet addiction was observed in men (score 44) and younger students (42), but the difference was not statistically significant. The Generalized k-Means Cluster Analysis suggested two clusters by respondents’ addiction. The first cluster comprised about 26% of students, mostly men, who showed a higher internet addiction score (46) and a higher computer game score (11). Each day on average they played for 98 minutes, of which 55 minutes was online. They did not pursue leisure activities, spent less time communicating using their mobile phone, and read in their free time. The second cluster comprised about 74% of students, mostly women, who show a higher internet addiction score (39) and a lower computer game score (3). Each day on average they played for 16 minutes, of which 9 minutes was online. They pursued leisure activities, spent more time communicating using their mobile phone, and went out with friends in their free time.

  • Název v anglickém jazyce

    Typology of Czech University Students by their Internet Addiction

  • Popis výsledku anglicky

    The paper describes the first part of a research study aimed at addiction to the internet, computer games, and online communication among students of teacher training courses at Palacký University Olomouc, Czech Republic. The research method was the standardized CIAS scale. Addictive behaviour among students in relation to computer games was assessed by a questionnaire designed by the authors. Moreover, selected online activities and other data were analysed. The research sample in the preliminary research comprised 146 students of various study programmes. Internet addiction was observed in 2.7% of students. A higher degree of internet addiction was observed in men (score 44) and younger students (42), but the difference was not statistically significant. The Generalized k-Means Cluster Analysis suggested two clusters by respondents’ addiction. The first cluster comprised about 26% of students, mostly men, who showed a higher internet addiction score (46) and a higher computer game score (11). Each day on average they played for 98 minutes, of which 55 minutes was online. They did not pursue leisure activities, spent less time communicating using their mobile phone, and read in their free time. The second cluster comprised about 74% of students, mostly women, who show a higher internet addiction score (39) and a lower computer game score (3). Each day on average they played for 16 minutes, of which 9 minutes was online. They pursued leisure activities, spent more time communicating using their mobile phone, and went out with friends in their free time.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2019

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    The European Proceedings of Social &amp; Behavioural Sciences EpSBS

  • ISBN

  • ISSN

    2357-1330

  • e-ISSN

  • Počet stran výsledku

    10

  • Strana od-do

    558-567

  • Název nakladatele

    Future Academy

  • Místo vydání

    London

  • Místo konání akce

    Barcelona

  • Datum konání akce

    9. 10. 2019

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku