Creating Didactic Games in Group Work: Key Competencies Development of Secondary Vocational School Students
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F21%3A73612115" target="_blank" >RIV/61989592:15410/21:73612115 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.dpublication.com/abstract-of-4th-iacetl/34-8104/" target="_blank" >https://www.dpublication.com/abstract-of-4th-iacetl/34-8104/</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Creating Didactic Games in Group Work: Key Competencies Development of Secondary Vocational School Students
Popis výsledku v původním jazyce
A didactic game is a game used in the learning and teaching process, and it holds a great potential to develop various skills. Playing the didactic games in groups benefit students since the group work means active (cooperative) learning. But creating games benefit students even more, in another aspects of life than the cognitive part. We aim to present what skills are developed when creating a didactic game in group work. The social level broadens the spectrum of skills. There is a need to cooperate, to argue, to decide, to divide roles in the group. Besides these soft skills, creating a didactic game develop creativity of students. In the article, we discussed pedagogical and curricular background for the usage of this kind of activity in education. Given one example of a creation of a didactic game in Language Arts in the secondary vocational school in the Czech Republic, we show how students asses their experience. All of this is naturally practiced in a didactic game creation.
Název v anglickém jazyce
Creating Didactic Games in Group Work: Key Competencies Development of Secondary Vocational School Students
Popis výsledku anglicky
A didactic game is a game used in the learning and teaching process, and it holds a great potential to develop various skills. Playing the didactic games in groups benefit students since the group work means active (cooperative) learning. But creating games benefit students even more, in another aspects of life than the cognitive part. We aim to present what skills are developed when creating a didactic game in group work. The social level broadens the spectrum of skills. There is a need to cooperate, to argue, to decide, to divide roles in the group. Besides these soft skills, creating a didactic game develop creativity of students. In the article, we discussed pedagogical and curricular background for the usage of this kind of activity in education. Given one example of a creation of a didactic game in Language Arts in the secondary vocational school in the Czech Republic, we show how students asses their experience. All of this is naturally practiced in a didactic game creation.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of The 4th International Academic Conference on Education, Teaching and Learning
ISBN
978-609-485-225-1
ISSN
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e-ISSN
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Počet stran výsledku
8
Strana od-do
110-117
Název nakladatele
Diamond Scientific Publishing
Místo vydání
Vilnius
Místo konání akce
Brusel
Datum konání akce
29. 10. 2021
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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