Vše

Co hledáte?

Vše
Projekty
Výsledky výzkumu
Subjekty

Rychlé hledání

  • Projekty podpořené TA ČR
  • Významné projekty
  • Projekty s nejvyšší státní podporou
  • Aktuálně běžící projekty

Chytré vyhledávání

  • Takto najdu konkrétní +slovo
  • Takto z výsledků -slovo zcela vynechám
  • “Takto můžu najít celou frázi”

Field exploration of existing XR learning media

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F61989592%3A15410%2F25%3A73630519" target="_blank" >RIV/61989592:15410/25:73630519 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://zenodo.org/records/17787506" target="_blank" >https://zenodo.org/records/17787506</a>

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Field exploration of existing XR learning media

  • Popis výsledku v původním jazyce

    The present study explores the integration of XR (Extended Reality) learning media in European education, focusing on EU-level initiatives, national curricula, and case studies with respect to PAX partner fields of expertise with emphasis on education. XR technologies, which include Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), offer immersive and interactive learning experiences that enhance spatial awareness, understanding of complex subjects, and student engagement. However, challenges such as device design, privacy, accessibility, and the need for pedagogical integration must be addressed. The research also includes a case study of the Czech Republic, detailing the use of XR technologies in various subjects at Elementary School Velehrad. The PAX project partner survey reveals that XR is used for teacher training, language education, fashion and design didactics, and materials management across selected European universities. Surveyed institutions are equipped with various XR devices, and funding is secured through budgets, government support, projects, and donations. While XR is mostly integrated into curricula through strategic frameworks and specific courses, there is a noted lack of didactic guidelines for XR, specifically in language education. Overall, XR technologies offer transformative learning experiences, but successful implementation requires addressing several challenges.

  • Název v anglickém jazyce

    Field exploration of existing XR learning media

  • Popis výsledku anglicky

    The present study explores the integration of XR (Extended Reality) learning media in European education, focusing on EU-level initiatives, national curricula, and case studies with respect to PAX partner fields of expertise with emphasis on education. XR technologies, which include Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), offer immersive and interactive learning experiences that enhance spatial awareness, understanding of complex subjects, and student engagement. However, challenges such as device design, privacy, accessibility, and the need for pedagogical integration must be addressed. The research also includes a case study of the Czech Republic, detailing the use of XR technologies in various subjects at Elementary School Velehrad. The PAX project partner survey reveals that XR is used for teacher training, language education, fashion and design didactics, and materials management across selected European universities. Surveyed institutions are equipped with various XR devices, and funding is secured through budgets, government support, projects, and donations. While XR is mostly integrated into curricula through strategic frameworks and specific courses, there is a noted lack of didactic guidelines for XR, specifically in language education. Overall, XR technologies offer transformative learning experiences, but successful implementation requires addressing several challenges.

Klasifikace

  • Druh

    V<sub>souhrn</sub> - Souhrnná výzkumná zpráva

  • CEP obor

  • OECD FORD obor

    50301 - Education, general; including training, pedagogy, didactics [and education systems]

Návaznosti výsledku

  • Projekt

  • Návaznosti

    R - Projekt Ramcoveho programu EK

Ostatní

  • Rok uplatnění

    2025

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Počet stran výsledku

    66

  • Místo vydání

  • Název nakladatele resp. objednatele

    Universität Münster, PAX - Pedagogical Alliance for XR-Technology in (Teacher) Education

  • Verze