Algorithmic thinking and mathematical competences supported via entertaining problems
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18440%2F17%3A50013836" target="_blank" >RIV/62690094:18440/17:50013836 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/62690094:18470/17:50013836
Výsledek na webu
<a href="http://www.naun.org/main/NAUN/educationinformation/2017/a242008-041.pdf" target="_blank" >http://www.naun.org/main/NAUN/educationinformation/2017/a242008-041.pdf</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Algorithmic thinking and mathematical competences supported via entertaining problems
Popis výsledku v původním jazyce
The essential part of studies at the faculties instructing students in the field of computer science is not only the development of student’s ability to think algorithmically, but also to enhance their mathematical competences - the ability to develop and apply mathematical thinking in order to solve a range of problems in everyday situations. Besides a deep analysis of the topic and discussion on mutual relationships within the problem solving, the involvement of students into the subject is a very important educational factor. Practical and entertaining problems attract students not only to know more about the explained subject matter, but also and more importantly, to apply gained knowledge. If an interesting task is assigned as prototype to a new topic using a picture and resulting explanation of the task solution, both spatial and verbal working memory is required and students recall the explained subject matter much better. In the paper we pay attention to the role of entertaining problems as a useful study material supporting development of both, algorithmic thinking and mathematical competences.
Název v anglickém jazyce
Algorithmic thinking and mathematical competences supported via entertaining problems
Popis výsledku anglicky
The essential part of studies at the faculties instructing students in the field of computer science is not only the development of student’s ability to think algorithmically, but also to enhance their mathematical competences - the ability to develop and apply mathematical thinking in order to solve a range of problems in everyday situations. Besides a deep analysis of the topic and discussion on mutual relationships within the problem solving, the involvement of students into the subject is a very important educational factor. Practical and entertaining problems attract students not only to know more about the explained subject matter, but also and more importantly, to apply gained knowledge. If an interesting task is assigned as prototype to a new topic using a picture and resulting explanation of the task solution, both spatial and verbal working memory is required and students recall the explained subject matter much better. In the paper we pay attention to the role of entertaining problems as a useful study material supporting development of both, algorithmic thinking and mathematical competences.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
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OECD FORD obor
10102 - Applied mathematics
Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International journal of education and information technologies
ISSN
2074-1316
e-ISSN
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Svazek periodika
11
Číslo periodika v rámci svazku
2017
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
7
Strana od-do
80-86
Kód UT WoS článku
000417788400012
EID výsledku v databázi Scopus
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