Optimization of 3D Rendering by Simplification of Complicated Scene for Mobile Clients of Web Systems
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F15%3A50004182" target="_blank" >RIV/62690094:18450/15:50004182 - isvavai.cz</a>
Výsledek na webu
<a href="http://link.springer.com/chapter/10.1007/978-3-319-24306-1_1" target="_blank" >http://link.springer.com/chapter/10.1007/978-3-319-24306-1_1</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-319-24306-1_1" target="_blank" >10.1007/978-3-319-24306-1_1</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Optimization of 3D Rendering by Simplification of Complicated Scene for Mobile Clients of Web Systems
Popis výsledku v původním jazyce
Computer graphics in combination with mobile devices find much use in the fields of entertainment, education and data displaying. The amount of information that is possible to provide to the user depends greatly on the optimization of graphic chain in the development of given application. There is a large area of web based software solutions where the speed and fluency of visualization and rendering are the most important parameters of user satisfaction when using of mobile client application. The important element is simplification of the scene by removing objects that are not currently visible. The methods that can be used as a solution for these problems are frustum culling, occlusion culling and level of detail. The work describes implementation ofthe first of mentioned methods on the Android platform and it includes a comparison of results from different devices when displaying a complicated 3D scene.
Název v anglickém jazyce
Optimization of 3D Rendering by Simplification of Complicated Scene for Mobile Clients of Web Systems
Popis výsledku anglicky
Computer graphics in combination with mobile devices find much use in the fields of entertainment, education and data displaying. The amount of information that is possible to provide to the user depends greatly on the optimization of graphic chain in the development of given application. There is a large area of web based software solutions where the speed and fluency of visualization and rendering are the most important parameters of user satisfaction when using of mobile client application. The important element is simplification of the scene by removing objects that are not currently visible. The methods that can be used as a solution for these problems are frustum culling, occlusion culling and level of detail. The work describes implementation ofthe first of mentioned methods on the Android platform and it includes a comparison of results from different devices when displaying a complicated 3D scene.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
—
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2015
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Computational collective intelligence. Part II.
ISBN
978-3-319-24306-1
ISSN
0302-9743
e-ISSN
—
Počet stran výsledku
10
Strana od-do
3-12
Název nakladatele
Springer
Místo vydání
Berlin
Místo konání akce
Madrid
Datum konání akce
21. 9. 2015
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
000366123600001