Efficacy of Computer Games on Language Learning
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F17%3A50013511" target="_blank" >RIV/62690094:18450/17:50013511 - isvavai.cz</a>
Výsledek na webu
<a href="http://www.tojet.net/articles/v16i4/1643.pdf" target="_blank" >http://www.tojet.net/articles/v16i4/1643.pdf</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Efficacy of Computer Games on Language Learning
Popis výsledku v původním jazyce
Information and communication technologies (ICT) have become an inseparable part of people’s lives. For children the use of ICT is as natural as breathing and therefore they find the use of ICT in school education as normal as the use of textbooks. The purpose of this review study is to explore the efficacy of computer games on language learning and list its benefits and limitations for foreign language learning. This was done by conducting a literature search in the databases Web of Science, Scopus, ScienceDirect and Springer, and consequently by evaluating the findings of the relevant studies. The findings indicate that computer games, especially the educational ones, are effective in the vocabulary acquisition in foreign language learning. In addition, there are other benefits of using computer games in classrooms such as exposure to the target language, increased engagement, or enhancement of learners' involvement in communication. On the contrary, the findings reveal certain limitations of their use in language learning such as the fact that high interactivity may hinder the vocabulary acquisition and learning, not all games are useful for language learning, or a lack of knowledge about computer games among language teachers and institutions hinders their proper use.
Název v anglickém jazyce
Efficacy of Computer Games on Language Learning
Popis výsledku anglicky
Information and communication technologies (ICT) have become an inseparable part of people’s lives. For children the use of ICT is as natural as breathing and therefore they find the use of ICT in school education as normal as the use of textbooks. The purpose of this review study is to explore the efficacy of computer games on language learning and list its benefits and limitations for foreign language learning. This was done by conducting a literature search in the databases Web of Science, Scopus, ScienceDirect and Springer, and consequently by evaluating the findings of the relevant studies. The findings indicate that computer games, especially the educational ones, are effective in the vocabulary acquisition in foreign language learning. In addition, there are other benefits of using computer games in classrooms such as exposure to the target language, increased engagement, or enhancement of learners' involvement in communication. On the contrary, the findings reveal certain limitations of their use in language learning such as the fact that high interactivity may hinder the vocabulary acquisition and learning, not all games are useful for language learning, or a lack of knowledge about computer games among language teachers and institutions hinders their proper use.
Klasifikace
Druh
J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS
CEP obor
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OECD FORD obor
60203 - Linguistics
Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Turkish online journal of educational technology
ISSN
1303-6521
e-ISSN
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Svazek periodika
16
Číslo periodika v rámci svazku
4
Stát vydavatele periodika
TR - Turecká republika
Počet stran výsledku
8
Strana od-do
19-26
Kód UT WoS článku
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EID výsledku v databázi Scopus
2-s2.0-85031288851