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Efficacy of Computer Games on Language Learning

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F62690094%3A18450%2F17%3A50013511" target="_blank" >RIV/62690094:18450/17:50013511 - isvavai.cz</a>

  • Výsledek na webu

    <a href="http://www.tojet.net/articles/v16i4/1643.pdf" target="_blank" >http://www.tojet.net/articles/v16i4/1643.pdf</a>

  • DOI - Digital Object Identifier

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Efficacy of Computer Games on Language Learning

  • Popis výsledku v původním jazyce

    Information and communication technologies (ICT) have become an inseparable part of people’s lives. For children the use of ICT is as natural as breathing and therefore they find the use of ICT in school education as normal as the use of textbooks. The purpose of this review study is to explore the efficacy of computer games on language learning and list its benefits and limitations for foreign language learning. This was done by conducting a literature search in the databases Web of Science, Scopus, ScienceDirect and Springer, and consequently by evaluating the findings of the relevant studies. The findings indicate that computer games, especially the educational ones, are effective in the vocabulary acquisition in foreign language learning. In addition, there are other benefits of using computer games in classrooms such as exposure to the target language, increased engagement, or enhancement of learners&apos; involvement in communication. On the contrary, the findings reveal certain limitations of their use in language learning such as the fact that high interactivity may hinder the vocabulary acquisition and learning, not all games are useful for language learning, or a lack of knowledge about computer games among language teachers and institutions hinders their proper use.

  • Název v anglickém jazyce

    Efficacy of Computer Games on Language Learning

  • Popis výsledku anglicky

    Information and communication technologies (ICT) have become an inseparable part of people’s lives. For children the use of ICT is as natural as breathing and therefore they find the use of ICT in school education as normal as the use of textbooks. The purpose of this review study is to explore the efficacy of computer games on language learning and list its benefits and limitations for foreign language learning. This was done by conducting a literature search in the databases Web of Science, Scopus, ScienceDirect and Springer, and consequently by evaluating the findings of the relevant studies. The findings indicate that computer games, especially the educational ones, are effective in the vocabulary acquisition in foreign language learning. In addition, there are other benefits of using computer games in classrooms such as exposure to the target language, increased engagement, or enhancement of learners&apos; involvement in communication. On the contrary, the findings reveal certain limitations of their use in language learning such as the fact that high interactivity may hinder the vocabulary acquisition and learning, not all games are useful for language learning, or a lack of knowledge about computer games among language teachers and institutions hinders their proper use.

Klasifikace

  • Druh

    J<sub>SC</sub> - Článek v periodiku v databázi SCOPUS

  • CEP obor

  • OECD FORD obor

    60203 - Linguistics

Návaznosti výsledku

  • Projekt

  • Návaznosti

    I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace

Ostatní

  • Rok uplatnění

    2017

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název periodika

    Turkish online journal of educational technology

  • ISSN

    1303-6521

  • e-ISSN

  • Svazek periodika

    16

  • Číslo periodika v rámci svazku

    4

  • Stát vydavatele periodika

    TR - Turecká republika

  • Počet stran výsledku

    8

  • Strana od-do

    19-26

  • Kód UT WoS článku

  • EID výsledku v databázi Scopus

    2-s2.0-85031288851