Is contextual animation needed in multimedia learning games for children? An eye tracker study
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68081740%3A_____%2F21%3A00533029" target="_blank" >RIV/68081740:_____/21:00533029 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/00216208:11410/21:10437240 RIV/00216208:11320/21:10437240 RIV/00216208:11210/21:10437240
Výsledek na webu
<a href="https://onlinelibrary.wiley.com/doi/full/10.1111/jcal.12489" target="_blank" >https://onlinelibrary.wiley.com/doi/full/10.1111/jcal.12489</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1111/jcal.12489" target="_blank" >10.1111/jcal.12489</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Is contextual animation needed in multimedia learning games for children? An eye tracker study
Popis výsledku v původním jazyce
The present study investigates affective‐motivational, attention, and learning effects of unexplored emotional design manipulation: Contextual animation (animation of contextual elements) in multimedia learning game (MLGs) for children. Participants (N = 134, Mage = 9.25, Grades 3 and 4) learned either from an experimental version of the MLG with a high amount of contextual animation or from an identical MLG with no contextual animation (control). Children strongly preferred (χ2 = 87.04, p < .001) and found the experimental version more attractive (p < .001, d = −1.11). No significant differences in overall enjoyment and learning outcomes were found. Attention differences, measured by dwell times and fixation durations, were small and reached only borderline significance (p = .035, d = −0.39). The implication is that contextual animation in MLG for children increases such instructional materials' attractiveness without compromising cognitive processes needed for learning, however, it does not lead to their higher instructional efficiency.
Název v anglickém jazyce
Is contextual animation needed in multimedia learning games for children? An eye tracker study
Popis výsledku anglicky
The present study investigates affective‐motivational, attention, and learning effects of unexplored emotional design manipulation: Contextual animation (animation of contextual elements) in multimedia learning game (MLGs) for children. Participants (N = 134, Mage = 9.25, Grades 3 and 4) learned either from an experimental version of the MLG with a high amount of contextual animation or from an identical MLG with no contextual animation (control). Children strongly preferred (χ2 = 87.04, p < .001) and found the experimental version more attractive (p < .001, d = −1.11). No significant differences in overall enjoyment and learning outcomes were found. Attention differences, measured by dwell times and fixation durations, were small and reached only borderline significance (p = .035, d = −0.39). The implication is that contextual animation in MLG for children increases such instructional materials' attractiveness without compromising cognitive processes needed for learning, however, it does not lead to their higher instructional efficiency.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50101 - Psychology (including human - machine relations)
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2021
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Journal of Computer Assisted Learning
ISSN
0266-4909
e-ISSN
1365-2729
Svazek periodika
37
Číslo periodika v rámci svazku
2
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
14
Strana od-do
305-318
Kód UT WoS článku
000574925900001
EID výsledku v databázi Scopus
2-s2.0-85092063559