Solving Imperfect Recall Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F17%3A00311822" target="_blank" >RIV/68407700:21230/17:00311822 - isvavai.cz</a>
Výsledek na webu
<a href="https://dl.acm.org/citation.cfm?id=3091452" target="_blank" >https://dl.acm.org/citation.cfm?id=3091452</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Solving Imperfect Recall Games
Popis výsledku v původním jazyce
Imperfect recall games remain an unexplored part of the game theory, even though recent results in abstraction algorithms show that the imperfect recall might be the key to solving the immense games found in the real world efficiently. Our research objective is to develop the first algorithm capable of outperforming the state-of-the-art solvers applied directly to perfect recall games, by creating and solving its imperfect recall abstraction. To achieve this, we need to answer a set of open questions considering the imperfect recall games. Namely (1) what properties allow the existence of Nash equilibrium in behavioral strategies in imperfect recall games and (2) what information are the players allowed to forget to guarantee that the resulting imperfect recall game can be used to solve the original game with a bounded error.
Název v anglickém jazyce
Solving Imperfect Recall Games
Popis výsledku anglicky
Imperfect recall games remain an unexplored part of the game theory, even though recent results in abstraction algorithms show that the imperfect recall might be the key to solving the immense games found in the real world efficiently. Our research objective is to develop the first algorithm capable of outperforming the state-of-the-art solvers applied directly to perfect recall games, by creating and solving its imperfect recall abstraction. To achieve this, we need to answer a set of open questions considering the imperfect recall games. Namely (1) what properties allow the existence of Nash equilibrium in behavioral strategies in imperfect recall games and (2) what information are the players allowed to forget to guarantee that the resulting imperfect recall game can be used to solve the original game with a bounded error.
Klasifikace
Druh
O - Ostatní výsledky
CEP obor
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OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/GA15-23235S" target="_blank" >GA15-23235S: Abstrakce a extenzivní hry s nedokonalou pamětí</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů