Towards Solving Imperfect Recall Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F17%3A00315396" target="_blank" >RIV/68407700:21230/17:00315396 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.researchgate.net/publication/313861220_Towards_Solving_Imperfect_Recall_Games" target="_blank" >https://www.researchgate.net/publication/313861220_Towards_Solving_Imperfect_Recall_Games</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Towards Solving Imperfect Recall Games
Popis výsledku v původním jazyce
Imperfect recall games represent dynamic interactions where players can forget previously known information, such as the exact history of played actions. Opposed to perfect recall games, where the players remember all information, imperfect recall games allow a concise representation of strategies. However, most of the existing algorithmic results are negative for imperfect recall games and many theoretical and computational results do not translate from perfect recall games. The goal of this paper is to (1) summarize the existing results regarding imperfect recall games and (2) extend these results to a restricted subclass of imperfect recall games termed A-loss recall games. Finally, (3) we emphasize the impact of these theoretical results on algorithms that compute (approximately) optimal strategies in extensive-form games and show that they cannot be easily extended to imperfect recall games
Název v anglickém jazyce
Towards Solving Imperfect Recall Games
Popis výsledku anglicky
Imperfect recall games represent dynamic interactions where players can forget previously known information, such as the exact history of played actions. Opposed to perfect recall games, where the players remember all information, imperfect recall games allow a concise representation of strategies. However, most of the existing algorithmic results are negative for imperfect recall games and many theoretical and computational results do not translate from perfect recall games. The goal of this paper is to (1) summarize the existing results regarding imperfect recall games and (2) extend these results to a restricted subclass of imperfect recall games termed A-loss recall games. Finally, (3) we emphasize the impact of these theoretical results on algorithms that compute (approximately) optimal strategies in extensive-form games and show that they cannot be easily extended to imperfect recall games
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/GA15-23235S" target="_blank" >GA15-23235S: Abstrakce a extenzivní hry s nedokonalou pamětí</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 31th AAAI Conference on Artificial Intelligence
ISBN
978-1-57735-786-5
ISSN
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e-ISSN
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Počet stran výsledku
9
Strana od-do
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Název nakladatele
AAAI Press
Místo vydání
Menlo Park
Místo konání akce
San Francisco
Datum konání akce
4. 2. 2017
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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