Advanced Online Learning Digital Content for Lecturing and Learning
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F22%3A00361968" target="_blank" >RIV/68407700:21230/22:00361968 - isvavai.cz</a>
Výsledek na webu
<a href="https://ieeexplore.ieee.org/document/9899794" target="_blank" >https://ieeexplore.ieee.org/document/9899794</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Advanced Online Learning Digital Content for Lecturing and Learning
Popis výsledku v původním jazyce
Currently, all levels and domains of education (primary, secondary, tertiary, and lifelong) are enhanced by the support of information and communication technologies. Teacher-centered model of education is slowly transformed into student-centered model and various innovative pedagogical approaches (e.g., self-directed learning, game-based learning, flipped classrooms, m-learning, microlearning) have been proposed and researched in last decades. Blended learning is no longer closely related to the domain of higher education. However, all of these learning approaches are closely related to study and learning materials and their quality. Student satisfaction with the learning process starts to significantly affect the design of the learning materials and various modern interactive technologies are integrated into them. This article proposes a concept of learning packages that provide variability in learning resources for students to improve their engagement and motivation to learn and perception of information.
Název v anglickém jazyce
Advanced Online Learning Digital Content for Lecturing and Learning
Popis výsledku anglicky
Currently, all levels and domains of education (primary, secondary, tertiary, and lifelong) are enhanced by the support of information and communication technologies. Teacher-centered model of education is slowly transformed into student-centered model and various innovative pedagogical approaches (e.g., self-directed learning, game-based learning, flipped classrooms, m-learning, microlearning) have been proposed and researched in last decades. Blended learning is no longer closely related to the domain of higher education. However, all of these learning approaches are closely related to study and learning materials and their quality. Student satisfaction with the learning process starts to significantly affect the design of the learning materials and various modern interactive technologies are integrated into them. This article proposes a concept of learning packages that provide variability in learning resources for students to improve their engagement and motivation to learn and perception of information.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
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Návaznosti
O - Projekt operacniho programu
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
PROCEEDINGS OF ELMAR-2022 - 64th International Symposium ELMAR-2022
ISBN
978-1-6654-7002-5
ISSN
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e-ISSN
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Počet stran výsledku
6
Strana od-do
123-128
Název nakladatele
Croatian Society Electronics in Marine - ELMAR
Místo vydání
Zadar
Místo konání akce
Zadar
Datum konání akce
12. 9. 2022
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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