PVLI: potentially visible layered image for real-time ray tracing
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00368600" target="_blank" >RIV/68407700:21230/23:00368600 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1007/s00371-023-03007-5" target="_blank" >https://doi.org/10.1007/s00371-023-03007-5</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s00371-023-03007-5" target="_blank" >10.1007/s00371-023-03007-5</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
PVLI: potentially visible layered image for real-time ray tracing
Popis výsledku v původním jazyce
Novel view synthesis is frequently employed in video streaming, temporal upsampling, or virtual reality. We propose a new representation, potentially visible layered image (PVLI), that uses a combination of a potentially visible set of the scene geometry and layered color images. PVLI encodes the depth implicitly and enables cheap run-time reconstruction. Furthermore, PVLI can also be used to reconstruct pixel and layer connectivities, which is crucial for filtering and post-processing of the rendered images. We use PVLIs to achieve local and server-based real-time ray tracing. In the first case, PVLIs are used as a basis for temporal and spatial upsampling of ray-traced illumination. In the second case, PVLIs are compressed, streamed over the network, and then used by a thin client to perform temporal and spatial upsampling and to hide latency. To shade the view, we use path tracing, accounting for effects such as soft shadows, global illumination, and physically based refraction. Our method supports dynamic lighting, and up to a limited extent, it also handles view-dependent surface interactions.
Název v anglickém jazyce
PVLI: potentially visible layered image for real-time ray tracing
Popis výsledku anglicky
Novel view synthesis is frequently employed in video streaming, temporal upsampling, or virtual reality. We propose a new representation, potentially visible layered image (PVLI), that uses a combination of a potentially visible set of the scene geometry and layered color images. PVLI encodes the depth implicitly and enables cheap run-time reconstruction. Furthermore, PVLI can also be used to reconstruct pixel and layer connectivities, which is crucial for filtering and post-processing of the rendered images. We use PVLIs to achieve local and server-based real-time ray tracing. In the first case, PVLIs are used as a basis for temporal and spatial upsampling of ray-traced illumination. In the second case, PVLIs are compressed, streamed over the network, and then used by a thin client to perform temporal and spatial upsampling and to hide latency. To shade the view, we use path tracing, accounting for effects such as soft shadows, global illumination, and physically based refraction. Our method supports dynamic lighting, and up to a limited extent, it also handles view-dependent surface interactions.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
The Visual Computer
ISSN
0178-2789
e-ISSN
1432-2315
Svazek periodika
39
Číslo periodika v rámci svazku
8
Stát vydavatele periodika
DE - Spolková republika Německo
Počet stran výsledku
14
Strana od-do
3359-3372
Kód UT WoS článku
001039828800003
EID výsledku v databázi Scopus
2-s2.0-85168228176