Real-time Rendering of Atmosphere and Clouds in Vulkan
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00368871" target="_blank" >RIV/68407700:21230/23:00368871 - isvavai.cz</a>
Výsledek na webu
<a href="https://cescg.org/cescg_submission/real-time-rendering-of-atmosphere-and-clouds-in-vulkan/" target="_blank" >https://cescg.org/cescg_submission/real-time-rendering-of-atmosphere-and-clouds-in-vulkan/</a>
DOI - Digital Object Identifier
—
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Real-time Rendering of Atmosphere and Clouds in Vulkan
Popis výsledku v původním jazyce
This work presents a Vulkan-based implementation rendering volumetric clouds and atmosphere. We combine previously published solutions to produce a single unified look. We use Raymarching as the main method to render both the atmosphere and clouds. Furthermore, we use multiple precomputed look-up tables (LUTs) proposed by Hillaire to speed up the rendering of the atmosphere. We enhance these methods with the option to render volumetric clouds using a precomputed three-dimensional texture setup storing procedurally generated noise. With our final solution, we can render images in a high dynamic range. We apply post-processing effects and use adaptive luminance to transform the image into a low dynamic range for presentation.
Název v anglickém jazyce
Real-time Rendering of Atmosphere and Clouds in Vulkan
Popis výsledku anglicky
This work presents a Vulkan-based implementation rendering volumetric clouds and atmosphere. We combine previously published solutions to produce a single unified look. We use Raymarching as the main method to render both the atmosphere and clouds. Furthermore, we use multiple precomputed look-up tables (LUTs) proposed by Hillaire to speed up the rendering of the atmosphere. We enhance these methods with the option to render volumetric clouds using a precomputed three-dimensional texture setup storing procedurally generated noise. With our final solution, we can render images in a high dynamic range. We apply post-processing effects and use adaptive luminance to transform the image into a low dynamic range for presentation.
Klasifikace
Druh
O - Ostatní výsledky
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů