Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00368877" target="_blank" >RIV/68407700:21230/23:00368877 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1109/CogInfoCom59411.2023.10397540" target="_blank" >https://doi.org/10.1109/CogInfoCom59411.2023.10397540</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/CogInfoCom59411.2023.10397540" target="_blank" >10.1109/CogInfoCom59411.2023.10397540</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences
Popis výsledku v původním jazyce
This paper presents a study on non-player users (NPUs) in experiences where active users (players) use Virtual Reality (VR), Augmented reality (AR) or any other spectrum of Extended Reality (XR). The spectator, a type of NPU, is hidden from players and does not actively participate in the virtual environment but observes the world and the activities of other users to understand their behaviour further, while the operator, another type of NPU, can manipulate the virtual environment without participating in the gameplay and is responsible for a smooth run of the experience. Both types can be implemented in AR or VR but usually have a desktop design. In most XR experiences, the presence of NPUs is unnecessary due to the nature of the application leading to the user base being composed of only players. However, in cases like location-based entertainment, XR training, or onboarding new hires, NPUs can significantly improve the process. The study examines the impact of NPUs on the user experience and the potential benefits and drawbacks of including them in XR experiences. Specifically, in a VR multi-user experience for assessing soft skills, the study found that with a desktop mode of the spectator, the preset camera views, timestamped notes, and audio activity visualization were the most appreciated functionalities.
Název v anglickém jazyce
Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences
Popis výsledku anglicky
This paper presents a study on non-player users (NPUs) in experiences where active users (players) use Virtual Reality (VR), Augmented reality (AR) or any other spectrum of Extended Reality (XR). The spectator, a type of NPU, is hidden from players and does not actively participate in the virtual environment but observes the world and the activities of other users to understand their behaviour further, while the operator, another type of NPU, can manipulate the virtual environment without participating in the gameplay and is responsible for a smooth run of the experience. Both types can be implemented in AR or VR but usually have a desktop design. In most XR experiences, the presence of NPUs is unnecessary due to the nature of the application leading to the user base being composed of only players. However, in cases like location-based entertainment, XR training, or onboarding new hires, NPUs can significantly improve the process. The study examines the impact of NPUs on the user experience and the potential benefits and drawbacks of including them in XR experiences. Specifically, in a VR multi-user experience for assessing soft skills, the study found that with a desktop mode of the spectator, the preset camera views, timestamped notes, and audio activity visualization were the most appreciated functionalities.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
14th IEEE International Conference on Cognitive Infocommunications
ISBN
979-8-3503-2565-2
ISSN
2380-7350
e-ISSN
—
Počet stran výsledku
6
Strana od-do
129-134
Název nakladatele
Budapest University of Technology and Economics
Místo vydání
Budapest
Místo konání akce
Budapest
Datum konání akce
22. 9. 2023
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—