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Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences

Identifikátory výsledku

  • Kód výsledku v IS VaVaI

    <a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F23%3A00368877" target="_blank" >RIV/68407700:21230/23:00368877 - isvavai.cz</a>

  • Výsledek na webu

    <a href="https://doi.org/10.1109/CogInfoCom59411.2023.10397540" target="_blank" >https://doi.org/10.1109/CogInfoCom59411.2023.10397540</a>

  • DOI - Digital Object Identifier

    <a href="http://dx.doi.org/10.1109/CogInfoCom59411.2023.10397540" target="_blank" >10.1109/CogInfoCom59411.2023.10397540</a>

Alternativní jazyky

  • Jazyk výsledku

    angličtina

  • Název v původním jazyce

    Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences

  • Popis výsledku v původním jazyce

    This paper presents a study on non-player users (NPUs) in experiences where active users (players) use Virtual Reality (VR), Augmented reality (AR) or any other spectrum of Extended Reality (XR). The spectator, a type of NPU, is hidden from players and does not actively participate in the virtual environment but observes the world and the activities of other users to understand their behaviour further, while the operator, another type of NPU, can manipulate the virtual environment without participating in the gameplay and is responsible for a smooth run of the experience. Both types can be implemented in AR or VR but usually have a desktop design. In most XR experiences, the presence of NPUs is unnecessary due to the nature of the application leading to the user base being composed of only players. However, in cases like location-based entertainment, XR training, or onboarding new hires, NPUs can significantly improve the process. The study examines the impact of NPUs on the user experience and the potential benefits and drawbacks of including them in XR experiences. Specifically, in a VR multi-user experience for assessing soft skills, the study found that with a desktop mode of the spectator, the preset camera views, timestamped notes, and audio activity visualization were the most appreciated functionalities.

  • Název v anglickém jazyce

    Studying the Role of Non-Player Users (Spectator and Operator) in XR Single and Multiplayer Experiences

  • Popis výsledku anglicky

    This paper presents a study on non-player users (NPUs) in experiences where active users (players) use Virtual Reality (VR), Augmented reality (AR) or any other spectrum of Extended Reality (XR). The spectator, a type of NPU, is hidden from players and does not actively participate in the virtual environment but observes the world and the activities of other users to understand their behaviour further, while the operator, another type of NPU, can manipulate the virtual environment without participating in the gameplay and is responsible for a smooth run of the experience. Both types can be implemented in AR or VR but usually have a desktop design. In most XR experiences, the presence of NPUs is unnecessary due to the nature of the application leading to the user base being composed of only players. However, in cases like location-based entertainment, XR training, or onboarding new hires, NPUs can significantly improve the process. The study examines the impact of NPUs on the user experience and the potential benefits and drawbacks of including them in XR experiences. Specifically, in a VR multi-user experience for assessing soft skills, the study found that with a desktop mode of the spectator, the preset camera views, timestamped notes, and audio activity visualization were the most appreciated functionalities.

Klasifikace

  • Druh

    D - Stať ve sborníku

  • CEP obor

  • OECD FORD obor

    10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)

Návaznosti výsledku

  • Projekt

  • Návaznosti

    S - Specificky vyzkum na vysokych skolach

Ostatní

  • Rok uplatnění

    2023

  • Kód důvěrnosti údajů

    S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů

Údaje specifické pro druh výsledku

  • Název statě ve sborníku

    14th IEEE International Conference on Cognitive Infocommunications

  • ISBN

    979-8-3503-2565-2

  • ISSN

    2380-7350

  • e-ISSN

  • Počet stran výsledku

    6

  • Strana od-do

    129-134

  • Název nakladatele

    Budapest University of Technology and Economics

  • Místo vydání

    Budapest

  • Místo konání akce

    Budapest

  • Datum konání akce

    22. 9. 2023

  • Typ akce podle státní příslušnosti

    WRD - Celosvětová akce

  • Kód UT WoS článku