Prompt. Exploit. Repeat: Automating Network Security Testing with LLMs
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F25%3A00383332" target="_blank" >RIV/68407700:21230/25:00383332 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1007/978-3-031-87330-0_2" target="_blank" >https://doi.org/10.1007/978-3-031-87330-0_2</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-031-87330-0_2" target="_blank" >10.1007/978-3-031-87330-0_2</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Prompt. Exploit. Repeat: Automating Network Security Testing with LLMs
Popis výsledku v původním jazyce
Large Language Models (LLMs) have demonstrated remarkable capabilities in various tasks, but their potential in cybersecurity remains largely unexplored. Despite their inherent limitations, LLM-based designs have shown promising ability in planning and navigating open-world scenarios. This paper investigates the application of pre-trained LLMs as agents in network security environments, a domain traditionally dominated by reinforcement learning (RL) approaches. We introduce a novel method that leverages LLMs for sequential decision-making in cybersecurity scenarios, that is flexible and does not need re-training to adapt to new scenarios. Our study employs two distinct environments: Microsoft’s CyberBattleSim and our newly developed NetSecGame, which incorporates more realistic network conditions and a defender component. We compare the performance of LLM agents, against traditional reinforcement learning agents across various scenarios. Results show that the best LLM agents achieve success rates of 100% in undefended scenarios and up to 53.3% in the most challenging defended scenarios, outperforming conventional RL agents without requiring additional training. Furthermore, we present NetSecGame, a modular and scalable network security environment that addresses the limitations of existing platforms by providing more realistic conditions for testing attacking and defending agents. This research demonstrates the potential of LLMs in cybersecurity applications, offering a flexible and efficient alternative to traditional RL approaches in network security testing.
Název v anglickém jazyce
Prompt. Exploit. Repeat: Automating Network Security Testing with LLMs
Popis výsledku anglicky
Large Language Models (LLMs) have demonstrated remarkable capabilities in various tasks, but their potential in cybersecurity remains largely unexplored. Despite their inherent limitations, LLM-based designs have shown promising ability in planning and navigating open-world scenarios. This paper investigates the application of pre-trained LLMs as agents in network security environments, a domain traditionally dominated by reinforcement learning (RL) approaches. We introduce a novel method that leverages LLMs for sequential decision-making in cybersecurity scenarios, that is flexible and does not need re-training to adapt to new scenarios. Our study employs two distinct environments: Microsoft’s CyberBattleSim and our newly developed NetSecGame, which incorporates more realistic network conditions and a defender component. We compare the performance of LLM agents, against traditional reinforcement learning agents across various scenarios. Results show that the best LLM agents achieve success rates of 100% in undefended scenarios and up to 53.3% in the most challenging defended scenarios, outperforming conventional RL agents without requiring additional training. Furthermore, we present NetSecGame, a modular and scalable network security environment that addresses the limitations of existing platforms by providing more realistic conditions for testing attacking and defending agents. This research demonstrates the potential of LLMs in cybersecurity applications, offering a flexible and efficient alternative to traditional RL approaches in network security testing.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/VJ02010020" target="_blank" >VJ02010020: AI-Dojo: Multiagentní testbed pro výzkum a testování umělé inteligence v kyberbezpečnosti</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Agents and Artificial Intelligence
ISBN
978-3-031-87329-4
ISSN
0302-9743
e-ISSN
—
Počet stran výsledku
22
Strana od-do
15-36
Název nakladatele
Springer, Cham
Místo vydání
—
Místo konání akce
Rome
Datum konání akce
24. 2. 2024
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—