Estimating 3D Motion and Forces of Human–Object Interactions from Internet Videos
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21730%2F22%3A00356153" target="_blank" >RIV/68407700:21730/22:00356153 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1007/s11263-021-01540-1" target="_blank" >https://doi.org/10.1007/s11263-021-01540-1</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/s11263-021-01540-1" target="_blank" >10.1007/s11263-021-01540-1</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Estimating 3D Motion and Forces of Human–Object Interactions from Internet Videos
Popis výsledku v původním jazyce
In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact positions and the contact forces exerted on the human body. The main contributions of this work are three-fold. First, we introduce an approach to jointly estimate the motion and the actuation forces of the person on the manipulated object by modeling contacts and the dynamics of the interactions. This is cast as a large-scale trajectory optimization problem. Second, we develop a method to automatically recognize from the input video the 2D position and timing of contacts between the person and the object or the ground, thereby significantly simplifying the complexity of the optimization. Third, we validate our approach on a recent video + MoCap dataset capturing typical parkour actions, and demonstrate its performance on a new dataset of Internet videos showing people manipulating a variety of tools in unconstrained environments.
Název v anglickém jazyce
Estimating 3D Motion and Forces of Human–Object Interactions from Internet Videos
Popis výsledku anglicky
In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact positions and the contact forces exerted on the human body. The main contributions of this work are three-fold. First, we introduce an approach to jointly estimate the motion and the actuation forces of the person on the manipulated object by modeling contacts and the dynamics of the interactions. This is cast as a large-scale trajectory optimization problem. Second, we develop a method to automatically recognize from the input video the 2D position and timing of contacts between the person and the object or the ground, thereby significantly simplifying the complexity of the optimization. Third, we validate our approach on a recent video + MoCap dataset capturing typical parkour actions, and demonstrate its performance on a new dataset of Internet videos showing people manipulating a variety of tools in unconstrained environments.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/EF15_003%2F0000468" target="_blank" >EF15_003/0000468: Inteligentní strojové vnímání</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International Journal of Computer Vision
ISSN
0920-5691
e-ISSN
1573-1405
Svazek periodika
130
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
NL - Nizozemsko
Počet stran výsledku
21
Strana od-do
363-383
Kód UT WoS článku
000738560100004
EID výsledku v databázi Scopus
2-s2.0-85122284235