Object Pose Estimation Using Implicit Representation For Transparent Objects
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21730%2F25%3A00378611" target="_blank" >RIV/68407700:21730/25:00378611 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.1007/978-3-031-91569-7_15" target="_blank" >https://doi.org/10.1007/978-3-031-91569-7_15</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-031-91569-7_15" target="_blank" >10.1007/978-3-031-91569-7_15</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Object Pose Estimation Using Implicit Representation For Transparent Objects
Popis výsledku v původním jazyce
Object pose estimation is a prominent task in computer vision. The object pose gives the orientation and translation of the object in real-world space, which allows various applications such as manipulation, augmented reality, etc. Various objects exhibit different properties with light, such as reflections, absorption, etc. This makes it challenging to understand the object’s structure in RGB and depth channels. Recent research has been moving toward learning-based methods, which provide a more flexible and generalizable approach to object pose estimation utilizing deep learning. One such approach is the render-and-compare method, which renders the object from multiple views and compares it against the given 2D image, which often requires an object representation in the form of a CAD model. We reason that the synthetic texture of the CAD model may not be ideal for rendering and comparing operations. We showed that if the object is represented as an implicit (neural) representation in the form of Neural Radiance Field (NeRF), it exhibits a more realistic rendering of the actual scene and retains the crucial spatial features, which makes the comparison more versatile. We evaluated our NeRF implementation of the render-and-compare method on transparent datasets and found that it surpassed the current state-of-the-art results.
Název v anglickém jazyce
Object Pose Estimation Using Implicit Representation For Transparent Objects
Popis výsledku anglicky
Object pose estimation is a prominent task in computer vision. The object pose gives the orientation and translation of the object in real-world space, which allows various applications such as manipulation, augmented reality, etc. Various objects exhibit different properties with light, such as reflections, absorption, etc. This makes it challenging to understand the object’s structure in RGB and depth channels. Recent research has been moving toward learning-based methods, which provide a more flexible and generalizable approach to object pose estimation utilizing deep learning. One such approach is the render-and-compare method, which renders the object from multiple views and compares it against the given 2D image, which often requires an object representation in the form of a CAD model. We reason that the synthetic texture of the CAD model may not be ideal for rendering and comparing operations. We showed that if the object is represented as an implicit (neural) representation in the form of Neural Radiance Field (NeRF), it exhibits a more realistic rendering of the actual scene and retains the crucial spatial features, which makes the comparison more versatile. We evaluated our NeRF implementation of the render-and-compare method on transparent datasets and found that it surpassed the current state-of-the-art results.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
20204 - Robotics and automatic control
Návaznosti výsledku
Projekt
Výsledek vznikl pri realizaci vícero projektů. Více informací v záložce Projekty.
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Computer Vision – ECCV 2024, Part LXXVIII
ISBN
978-3-031-91568-0
ISSN
0302-9743
e-ISSN
1611-3349
Počet stran výsledku
22
Strana od-do
226-247
Název nakladatele
Springer Nature
Místo vydání
—
Místo konání akce
Milano
Datum konání akce
29. 9. 2024
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
001544976800015