WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F25%3A00387805" target="_blank" >RIV/68407700:21230/25:00387805 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/68407700:21730/25:00387805
Výsledek na webu
<a href="https://doi.org/10.1109/3DV66043.2025.00094" target="_blank" >https://doi.org/10.1109/3DV66043.2025.00094</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1109/3DV66043.2025.00094" target="_blank" >10.1109/3DV66043.2025.00094</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
Popis výsledku v původním jazyce
The underwater 3D scene reconstruction is a challeng ing, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was success fully tackled by fully volumetric NeRF-based methods which can model both the geometry and the medium (water). Un fortunately, these methods are slow to train and do not offer real-time rendering. More recently, 3D Gaussian Splatting (3DGS) method offered a fast alternative to NeRFs. How ever, because it is an explicit method that renders only the geometry, it cannot render the medium and is therefore un suited for underwater reconstruction. Therefore, we pro pose a novel approach that fuses volumetric rendering with 3DGS to handle underwater data effectively. Our method employs 3DGS for explicit geometry representation and a separate volumetric field (queried once per pixel) for cap turing the scattering medium. This dual representation fur ther allows the restoration of the scenes by removing the scattering medium. Our method outperforms state-of-the art NeRF-based methods in rendering quality on the un derwater SeaThru-NeRF dataset. Furthermore, it does so while offering real-time rendering performance, addressing the efficiency limitations of existing methods.
Název v anglickém jazyce
WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting
Popis výsledku anglicky
The underwater 3D scene reconstruction is a challeng ing, yet interesting problem with applications ranging from naval robots to VR experiences. The problem was success fully tackled by fully volumetric NeRF-based methods which can model both the geometry and the medium (water). Un fortunately, these methods are slow to train and do not offer real-time rendering. More recently, 3D Gaussian Splatting (3DGS) method offered a fast alternative to NeRFs. How ever, because it is an explicit method that renders only the geometry, it cannot render the medium and is therefore un suited for underwater reconstruction. Therefore, we pro pose a novel approach that fuses volumetric rendering with 3DGS to handle underwater data effectively. Our method employs 3DGS for explicit geometry representation and a separate volumetric field (queried once per pixel) for cap turing the scattering medium. This dual representation fur ther allows the restoration of the scenes by removing the scattering medium. Our method outperforms state-of-the art NeRF-based methods in rendering quality on the un derwater SeaThru-NeRF dataset. Furthermore, it does so while offering real-time rendering performance, addressing the efficiency limitations of existing methods.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/GX23-07973X" target="_blank" >GX23-07973X: Sjednocená Reprezentace 3D Map</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
2025 International Conference on 3D Vision (3DV)
ISBN
979-8-3315-3852-1
ISSN
2378-3826
e-ISSN
2475-7888
Počet stran výsledku
10
Strana od-do
969-978
Název nakladatele
IEEE Xplore
Místo vydání
—
Místo konání akce
Singapore
Datum konání akce
25. 3. 2025
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
001572078000085