WildGaussians: 3D Gaussian Splatting in the Wild
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F68407700%3A21230%2F24%3A00383949" target="_blank" >RIV/68407700:21230/24:00383949 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/68407700:21730/24:00383949
Výsledek na webu
<a href="https://papers.nips.cc/paper_files/paper/2024/file/25c0fe7b157821dd3140727dc07461da-Paper-Conference.pdf" target="_blank" >https://papers.nips.cc/paper_files/paper/2024/file/25c0fe7b157821dd3140727dc07461da-Paper-Conference.pdf</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
WildGaussians: 3D Gaussian Splatting in the Wild
Popis výsledku v původním jazyce
While the field of 3D scene reconstruction is dominated by NeRFs due to their pho torealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data– characterized by oc clusions, dynamic objects, and varying illumination– remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGSstruggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.
Název v anglickém jazyce
WildGaussians: 3D Gaussian Splatting in the Wild
Popis výsledku anglicky
While the field of 3D scene reconstruction is dominated by NeRFs due to their pho torealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data– characterized by oc clusions, dynamic objects, and varying illumination– remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGSstruggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
10201 - Computer sciences, information science, bioinformathics (hardware development to be 2.2, social aspect to be 5.8)
Návaznosti výsledku
Projekt
<a href="/cs/project/GX23-07973X" target="_blank" >GX23-07973X: Sjednocená Reprezentace 3D Map</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2024
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Advances in Neural Information Processing Systems 37 (NeurIPS 2024)
ISBN
9798331314385
ISSN
1049-5258
e-ISSN
1049-5258
Počet stran výsledku
18
Strana od-do
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Název nakladatele
Neural Information Processing Systems Foundation, Inc.
Místo vydání
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Místo konání akce
Vancouver
Datum konání akce
10. 12. 2024
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
001633259400234