Gaming Methods in the Management Teaching at Secondary Schools
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F70883521%3A28120%2F17%3A63510223" target="_blank" >RIV/70883521:28120/17:63510223 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Gaming Methods in the Management Teaching at Secondary Schools
Popis výsledku v původním jazyce
Introduction: The paper deals with the design of gaming methods for teaching Management at secondary schools and the importance of using effective games in the process secondary education. Methods: The authors analysed and summarised the relevant findings collected during the fifty-year history. For the purposes of the investigation, a questionnaire survey was carried out between April 11, 2016 and April 22, 2016. Finally, interviews with teachers were conducted. Results: Specific gaming methods for teaching Management were implemented in classrooms which helped to identify the strengths and the weaknesses of the gaming methods. Limitations: The limits of the survey were given by the small number of respondents (100) and by the fact that only 6 questions were asked. Conclusions: The gaming methods are attractive not only for pupils and students but also for adults and represent one of the most attractive teaching methods. There is a connection between gaming methods, didactics and andragogy.
Název v anglickém jazyce
Gaming Methods in the Management Teaching at Secondary Schools
Popis výsledku anglicky
Introduction: The paper deals with the design of gaming methods for teaching Management at secondary schools and the importance of using effective games in the process secondary education. Methods: The authors analysed and summarised the relevant findings collected during the fifty-year history. For the purposes of the investigation, a questionnaire survey was carried out between April 11, 2016 and April 22, 2016. Finally, interviews with teachers were conducted. Results: Specific gaming methods for teaching Management were implemented in classrooms which helped to identify the strengths and the weaknesses of the gaming methods. Limitations: The limits of the survey were given by the small number of respondents (100) and by the fact that only 6 questions were asked. Conclusions: The gaming methods are attractive not only for pupils and students but also for adults and represent one of the most attractive teaching methods. There is a connection between gaming methods, didactics and andragogy.
Klasifikace
Druh
J<sub>ost</sub> - Ostatní články v recenzovaných periodicích
CEP obor
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OECD FORD obor
50204 - Business and management
Návaznosti výsledku
Projekt
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Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2017
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
Acta Technologica Dubnicae
ISSN
1338-3965
e-ISSN
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Svazek periodika
2017
Číslo periodika v rámci svazku
7
Stát vydavatele periodika
SK - Slovenská republika
Počet stran výsledku
14
Strana od-do
93-106
Kód UT WoS článku
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EID výsledku v databázi Scopus
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