Hautant's Test Based on Kinect Skeleton Tracking Feature
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F70883521%3A28140%2F14%3A43871425" target="_blank" >RIV/70883521:28140/14:43871425 - isvavai.cz</a>
Výsledek na webu
<a href="http://www.wseas.us/e-library/conferences/2014/Salerno/CISSPA/CISSPA-36.pdf" target="_blank" >http://www.wseas.us/e-library/conferences/2014/Salerno/CISSPA/CISSPA-36.pdf</a>
DOI - Digital Object Identifier
—
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Hautant's Test Based on Kinect Skeleton Tracking Feature
Popis výsledku v původním jazyce
This paper introduces the possibilities of modern game device such a Microsoft Kinect sensor for examinations in otoneurology. Hautant?s test, as one of the traditional examinations, was selected and its implementation based on Microsoft Kinect skeletontracking feature will be presented. Hautant?s test has been programmed for laboratory experiments and the results are discussed and tested in cooperation with specialists in otoneurology. The combination of Kinect sensor and future software application appear to be further applicable with possible benefits in practice. Using gaming equipment can also greatly accelerate the development, the research does not need to focus on the hardware development and the efforts may be directed to the implementation of the particular task. The objectives and results may be earlier deployed for practical tests and use. The price of the hardware, which is produced in the millions series for gaming devices is of course much lower than the equipment devel
Název v anglickém jazyce
Hautant's Test Based on Kinect Skeleton Tracking Feature
Popis výsledku anglicky
This paper introduces the possibilities of modern game device such a Microsoft Kinect sensor for examinations in otoneurology. Hautant?s test, as one of the traditional examinations, was selected and its implementation based on Microsoft Kinect skeletontracking feature will be presented. Hautant?s test has been programmed for laboratory experiments and the results are discussed and tested in cooperation with specialists in otoneurology. The combination of Kinect sensor and future software application appear to be further applicable with possible benefits in practice. Using gaming equipment can also greatly accelerate the development, the research does not need to focus on the hardware development and the efforts may be directed to the implementation of the particular task. The objectives and results may be earlier deployed for practical tests and use. The price of the hardware, which is produced in the millions series for gaming devices is of course much lower than the equipment devel
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
JD - Využití počítačů, robotika a její aplikace
OECD FORD obor
—
Návaznosti výsledku
Projekt
—
Návaznosti
O - Projekt operacniho programu
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Proceedings of the 5th International Conference on Circuits, Systems, Control, Signals (CSCS '14)
ISBN
978-960-474-374-2
ISSN
1790-5117
e-ISSN
—
Počet stran výsledku
5
Strana od-do
257-261
Název nakladatele
WSEAS Press (IT)
Místo vydání
Venice
Místo konání akce
Salerno
Datum konání akce
3. 6. 2014
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—