System for Vestibular Examination based on Kinect Sensor
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F70883521%3A28140%2F14%3A43872569" target="_blank" >RIV/70883521:28140/14:43872569 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
System for Vestibular Examination based on Kinect Sensor
Popis výsledku v původním jazyce
The purpose of this research is to verify the ability of of modern game device such a Microsoft Kinect sensor for examinations in otoneurology. One of the traditional tests - Hautant?s test, was selected and its implementation based on Microsoft Kinect skeleton tracking feature will be presented. Hautant?s test has been programmed for laboratory experiments and the results are discussed and tested in cooperation with specialists in otoneurology. However, otoneurology has several other tests that are based on spontaneous or artificial unbalance human movement tracking. The combination of Kinect sensor and future software application therefore appear to be further applicable with possible benefits in practice. Using gaming equipment can also greatly accelerate the development. The research does not need to focus on the hardware development and the efforts may be directed to the implementation of the particular task. The objectives and results may be earlier deployed for practical tests a
Název v anglickém jazyce
System for Vestibular Examination based on Kinect Sensor
Popis výsledku anglicky
The purpose of this research is to verify the ability of of modern game device such a Microsoft Kinect sensor for examinations in otoneurology. One of the traditional tests - Hautant?s test, was selected and its implementation based on Microsoft Kinect skeleton tracking feature will be presented. Hautant?s test has been programmed for laboratory experiments and the results are discussed and tested in cooperation with specialists in otoneurology. However, otoneurology has several other tests that are based on spontaneous or artificial unbalance human movement tracking. The combination of Kinect sensor and future software application therefore appear to be further applicable with possible benefits in practice. Using gaming equipment can also greatly accelerate the development. The research does not need to focus on the hardware development and the efforts may be directed to the implementation of the particular task. The objectives and results may be earlier deployed for practical tests a
Klasifikace
Druh
J<sub>x</sub> - Nezařazeno - Článek v odborném periodiku (Jimp, Jsc a Jost)
CEP obor
JD - Využití počítačů, robotika a její aplikace
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
O - Projekt operacniho programu
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International Journal of Circuits, Systems and Signal Processing
ISSN
1998-4464
e-ISSN
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Svazek periodika
8
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
GB - Spojené království Velké Británie a Severního Irska
Počet stran výsledku
8
Strana od-do
343-350
Kód UT WoS článku
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EID výsledku v databázi Scopus
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