Implementation of game-based learning in subject of applied informatics in industrial automation curricula
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F70883521%3A28140%2F25%3A63599879" target="_blank" >RIV/70883521:28140/25:63599879 - isvavai.cz</a>
Výsledek na webu
<a href="http://dx.doi.org/10.1007/978-3-031-94223-5_18" target="_blank" >http://dx.doi.org/10.1007/978-3-031-94223-5_18</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-031-94223-5_18" target="_blank" >10.1007/978-3-031-94223-5_18</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Implementation of game-based learning in subject of applied informatics in industrial automation curricula
Popis výsledku v původním jazyce
This article deals with the implementation of the game-based learning concept in teaching students of the Applied Informatics in Industrial Automation curriculum in both full-time and part-time study at Faculty of Applied Informatics, Tomas Bata University in Zlin, Czechia, Europe, in the form of a educational computer game using object-oriented programming in MATLAB software. The article presents a basic description of the game-based learning concept with examples of the use of computer games in teaching in various sectors, and the subsequently the modification of the created game, the structure of this game from both the programmer's and the user's perspective, and an evaluation of its use in teaching at a university in the form of a questionnaire. The questionnaire consisted of a total of 6 questions, which were used to verify students’ satisfaction with the expansion of teaching using this computer game. The popularity of this computer game in teaching was ensured by the fact that it is based on a similar knowledge game that is broadcast every weekday on Czech Television.
Název v anglickém jazyce
Implementation of game-based learning in subject of applied informatics in industrial automation curricula
Popis výsledku anglicky
This article deals with the implementation of the game-based learning concept in teaching students of the Applied Informatics in Industrial Automation curriculum in both full-time and part-time study at Faculty of Applied Informatics, Tomas Bata University in Zlin, Czechia, Europe, in the form of a educational computer game using object-oriented programming in MATLAB software. The article presents a basic description of the game-based learning concept with examples of the use of computer games in teaching in various sectors, and the subsequently the modification of the created game, the structure of this game from both the programmer's and the user's perspective, and an evaluation of its use in teaching at a university in the form of a questionnaire. The questionnaire consisted of a total of 6 questions, which were used to verify students’ satisfaction with the expansion of teaching using this computer game. The popularity of this computer game in teaching was ensured by the fact that it is based on a similar knowledge game that is broadcast every weekday on Czech Television.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
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OECD FORD obor
20205 - Automation and control systems
Návaznosti výsledku
Projekt
—
Návaznosti
V - Vyzkumna aktivita podporovana z jinych verejnych zdroju
Ostatní
Rok uplatnění
2025
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Lecture Notes in Mechanical Engineering
ISBN
978-3-031-94222-8
ISSN
2195-4356
e-ISSN
2195-4364
Počet stran výsledku
10
Strana od-do
205-214
Název nakladatele
Springer Science and Business Media Deutschland GmbH
Místo vydání
Berlín
Místo konání akce
Praha
Datum konání akce
18. 6. 2025
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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