Preaching Islam to the Video Game Generation: New Media Literacies and Religious Edutainment in the Arab World
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F14%3A10287848" target="_blank" >RIV/00216208:11210/14:10287848 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Preaching Islam to the Video Game Generation: New Media Literacies and Religious Edutainment in the Arab World
Popis výsledku v původním jazyce
This chapter analyzes the appropriation of games by private companies operating in the context of the Islamic revival or piety movement, that is, for communication of religious, cultural, or moral values. The focus of the chapter is not on the products or their designers themselves but more specifically on the emerging new media literacies associated with video games and on the cognitive skill sets on which they depend. The research is based on a content and structural analysis of more than 80 games andon interviews with major game producers. The material for this paper was gathered during fieldwork in Syria, Egypt, and Lebanon between 2005 and 2010. Hence, this chapter maps the changing patterns and transformations of the Islamic edutainment industryas well as the changing perception of video games as an educational medium in the Arab world.
Název v anglickém jazyce
Preaching Islam to the Video Game Generation: New Media Literacies and Religious Edutainment in the Arab World
Popis výsledku anglicky
This chapter analyzes the appropriation of games by private companies operating in the context of the Islamic revival or piety movement, that is, for communication of religious, cultural, or moral values. The focus of the chapter is not on the products or their designers themselves but more specifically on the emerging new media literacies associated with video games and on the cognitive skill sets on which they depend. The research is based on a content and structural analysis of more than 80 games andon interviews with major game producers. The material for this paper was gathered during fieldwork in Syria, Egypt, and Lebanon between 2005 and 2010. Hence, this chapter maps the changing patterns and transformations of the Islamic edutainment industryas well as the changing perception of video games as an educational medium in the Arab world.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
AJ - Písemnictví, mas–media, audiovize
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Media Evolution on the Eve of the Arab Spring
ISBN
978-1-137-40314-8
Počet stran výsledku
24
Strana od-do
103-126
Počet stran knihy
275
Název nakladatele
Palgrave Macmillan
Místo vydání
New York
Kód UT WoS kapitoly
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