Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F18%3A10389162" target="_blank" >RIV/00216208:11210/18:10389162 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/10.4324/9781315518336" target="_blank" >https://doi.org/10.4324/9781315518336</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games
Popis výsledku v původním jazyce
The primary aim of this chapter is to present a qualitative method, Petri Net Modeling (PNM), as a methodological and interpretative framework for the analysis of rule-based representations of religion in video games. In a nutshell, Petri net can be used for modeling, analyzing and designing discrete event systems. It can be applied to many different areas; including the design and analysis of software applications and video games. In the case of video game rule-system analysis, PNM enables the graphical representation of actions players can take during the game and their possible outcomes using a formally-defined structure. The case study presented in this chapter serves as an example that highlights the use of PNM on a concrete video game and explains possible further interpretative approaches. It analyzes rule-based representations of Catholic Christianity, Sunni Islam and Iroquois religious beliefs in the strategy game, Age of Empires III: The WarChiefs (Ensemble Studios 2006). In particular, the research questions for my case study are as follows: (1) How is religion, in general, represented on the level of the game's rule-system? (2) What are the differences and similarities between the rule-based representations of Catholic Christianity, Sunni Islam and Iroquois religious beliefs in the game? The case study provides empirical evidence on how, on the rule-system level, all three religions are schematized and reduced to a system of effects and bonuses that makes players more economically and military powerful. Nevertheless, while rule-based representations of Catholic Christianity and Sunni Islam are almost identical and both religions are presented as essentially "European," Iroquois religious practice is othered and its representation manifests post-colonial bias.
Název v anglickém jazyce
Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games
Popis výsledku anglicky
The primary aim of this chapter is to present a qualitative method, Petri Net Modeling (PNM), as a methodological and interpretative framework for the analysis of rule-based representations of religion in video games. In a nutshell, Petri net can be used for modeling, analyzing and designing discrete event systems. It can be applied to many different areas; including the design and analysis of software applications and video games. In the case of video game rule-system analysis, PNM enables the graphical representation of actions players can take during the game and their possible outcomes using a formally-defined structure. The case study presented in this chapter serves as an example that highlights the use of PNM on a concrete video game and explains possible further interpretative approaches. It analyzes rule-based representations of Catholic Christianity, Sunni Islam and Iroquois religious beliefs in the strategy game, Age of Empires III: The WarChiefs (Ensemble Studios 2006). In particular, the research questions for my case study are as follows: (1) How is religion, in general, represented on the level of the game's rule-system? (2) What are the differences and similarities between the rule-based representations of Catholic Christianity, Sunni Islam and Iroquois religious beliefs in the game? The case study provides empirical evidence on how, on the rule-system level, all three religions are schematized and reduced to a system of effects and bonuses that makes players more economically and military powerful. Nevertheless, while rule-based representations of Catholic Christianity and Sunni Islam are almost identical and both religions are presented as essentially "European," Iroquois religious practice is othered and its representation manifests post-colonial bias.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
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OECD FORD obor
50803 - Information science (social aspects)
Návaznosti výsledku
Projekt
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Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2018
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Methods for Studying Video Games and Religion
ISBN
978-1-138-69871-0
Počet stran výsledku
19
Strana od-do
133-151
Počet stran knihy
221
Název nakladatele
Routledge
Místo vydání
New York
Kód UT WoS kapitoly
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