Breaking Barriers: The Emergence of a Video Game Culture and Industry in the Arab World
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11210%2F23%3A10467296" target="_blank" >RIV/00216208:11210/23:10467296 - isvavai.cz</a>
Nalezeny alternativní kódy
RIV/00216208:11230/23:10467296
Výsledek na webu
<a href="http://dx.doi.org/10.1002/9781119637134.ch25" target="_blank" >http://dx.doi.org/10.1002/9781119637134.ch25</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1002/9781119637134.ch25" target="_blank" >10.1002/9781119637134.ch25</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Breaking Barriers: The Emergence of a Video Game Culture and Industry in the Arab World
Popis výsledku v původním jazyce
This chapter analyzes the emergence of Arab videogame cultures and industries. Videogames are a massively popular medium with skyrocketing economic relevance, becoming an increasingly important form of cultural production. The Middle East is one of the fastest-growing gaming markets in the world. This growth is driven by the region's young and fast-growing population, a high penetration of smartphones and the internet, and an increasing supply of localised content. The Arab videogame scene is multifaceted and diverse, and encompasses various actors with different visions and interests. Nevertheless, despite its diversity, the scene as a whole can be characterized by a high degree of cultural hybridization, strong emphasis on authenticity of visual representation, and sensitivity to religious and cultural issues. This chapter examines the roles of economics, politics, religion, and global cultural flows in the appropriation of the videogame medium by local players, developers and institutions; linking them to a broader context of global cultural production and transnational consumer culture.
Název v anglickém jazyce
Breaking Barriers: The Emergence of a Video Game Culture and Industry in the Arab World
Popis výsledku anglicky
This chapter analyzes the emergence of Arab videogame cultures and industries. Videogames are a massively popular medium with skyrocketing economic relevance, becoming an increasingly important form of cultural production. The Middle East is one of the fastest-growing gaming markets in the world. This growth is driven by the region's young and fast-growing population, a high penetration of smartphones and the internet, and an increasing supply of localised content. The Arab videogame scene is multifaceted and diverse, and encompasses various actors with different visions and interests. Nevertheless, despite its diversity, the scene as a whole can be characterized by a high degree of cultural hybridization, strong emphasis on authenticity of visual representation, and sensitivity to religious and cultural issues. This chapter examines the roles of economics, politics, religion, and global cultural flows in the appropriation of the videogame medium by local players, developers and institutions; linking them to a broader context of global cultural production and transnational consumer culture.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
—
OECD FORD obor
50803 - Information science (social aspects)
Návaznosti výsledku
Projekt
<a href="/cs/project/EF16_019%2F0000734" target="_blank" >EF16_019/0000734: Kreativita a adaptabilita jako předpoklad úspěchu Evropy v propojeném světě</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)<br>I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2023
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
The Handbook of Media and Culture in the Middle East
ISBN
978-1-119-63706-6
Počet stran výsledku
13
Strana od-do
300-312
Počet stran knihy
576
Název nakladatele
Wiley-Blackwell
Místo vydání
New York
Kód UT WoS kapitoly
—