Selling games by the kilo : using oral history to reconstruct informal economies of computer game distribution in the post-communist environment
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11230%2F10%3A10081036" target="_blank" >RIV/00216208:11230/10:10081036 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Selling games by the kilo : using oral history to reconstruct informal economies of computer game distribution in the post-communist environment
Popis výsledku v původním jazyce
Building on a larger research of the early gaming cultures in the Czech Republic and Czechoslovakia, this paper describes the alternative distribution channels of computer game software in the post-communist environment and their relationship to gamer communities. Before 1990, there was virtually no computer software or hardware market in the former Czechoslovakia. Copyright of digital works was rarely enforced or debated. Instead, informal distribution structures were forming, many of which survived well into the late 1990's. The ?shadow economy? worked on a number of levels.On top of that, there was a huge number of ?mail order pirates?, predominantly young gamers, who published their contact info in ad papers and copied games for money. Using archival material and oral history interviews, I will (1) describe the way informal distribution worked socially and economically, and (2) analyze the way distribution influenced the gaming culture in Czechoslovakia and the Czech Republic.
Název v anglickém jazyce
Selling games by the kilo : using oral history to reconstruct informal economies of computer game distribution in the post-communist environment
Popis výsledku anglicky
Building on a larger research of the early gaming cultures in the Czech Republic and Czechoslovakia, this paper describes the alternative distribution channels of computer game software in the post-communist environment and their relationship to gamer communities. Before 1990, there was virtually no computer software or hardware market in the former Czechoslovakia. Copyright of digital works was rarely enforced or debated. Instead, informal distribution structures were forming, many of which survived well into the late 1990's. The ?shadow economy? worked on a number of levels.On top of that, there was a huge number of ?mail order pirates?, predominantly young gamers, who published their contact info in ad papers and copied games for money. Using archival material and oral history interviews, I will (1) describe the way informal distribution worked socially and economically, and (2) analyze the way distribution influenced the gaming culture in Czechoslovakia and the Czech Republic.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
AJ - Písemnictví, mas–media, audiovize
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
Z - Vyzkumny zamer (s odkazem do CEZ)<br>S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2010
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Game\Play\Society : contributions to contemporary computer game studies
ISBN
978-3-86736-240-5
Počet stran výsledku
11
Strana od-do
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Počet stran knihy
294
Název nakladatele
Kopaed
Místo vydání
München
Kód UT WoS kapitoly
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