Teaching Intelligent Virtual Agents Programming through Simulated Children's Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11320%2F14%3A10283669" target="_blank" >RIV/00216208:11320/14:10283669 - isvavai.cz</a>
Výsledek na webu
<a href="http://artemis.ms.mff.cuni.cz/main/papers/GameOn-2014-AI_05-PogamutGames.pdf" target="_blank" >http://artemis.ms.mff.cuni.cz/main/papers/GameOn-2014-AI_05-PogamutGames.pdf</a>
DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Teaching Intelligent Virtual Agents Programming through Simulated Children's Games
Popis výsledku v původním jazyce
Developing intelligent virtual agents (IVAs) is a great challenge for computer programmers. Lifelike virtual environments present various obstacles, especially on the lower AI level. Navigating through 3D worlds is notoriously difficult to handle properly as well as quick and appropriate reactions to rapid changes of the environment. When teaching basics of IVA development at our university, we noticed that students find the complexity of virtual environments intimidating. Although lectures on AI theory help, a substantial amount of hands-on experience is indispensable to gain proficiency. We thus searched for ways to start with very simple tasks and at the same time keep the students engaged and motivate them to experiment with AI development at home. In this paper we report on two 3D virtual environments we developed on top of Unreal Tournament 2004 for the introductory classes of our course. The environments are inspired by children's games and are focused primarily on combining simple high-level decisions with navigation. Tournaments of bots were held for both environments to conclude parts of the course. Evaluation over two years of the course shows that the environments helped students to focus on subparts of the IVA development and that the tournaments motivated the students to experiment with IVA behaviors outside the borders of the course.
Název v anglickém jazyce
Teaching Intelligent Virtual Agents Programming through Simulated Children's Games
Popis výsledku anglicky
Developing intelligent virtual agents (IVAs) is a great challenge for computer programmers. Lifelike virtual environments present various obstacles, especially on the lower AI level. Navigating through 3D worlds is notoriously difficult to handle properly as well as quick and appropriate reactions to rapid changes of the environment. When teaching basics of IVA development at our university, we noticed that students find the complexity of virtual environments intimidating. Although lectures on AI theory help, a substantial amount of hands-on experience is indispensable to gain proficiency. We thus searched for ways to start with very simple tasks and at the same time keep the students engaged and motivate them to experiment with AI development at home. In this paper we report on two 3D virtual environments we developed on top of Unreal Tournament 2004 for the introductory classes of our course. The environments are inspired by children's games and are focused primarily on combining simple high-level decisions with navigation. Tournaments of bots were held for both environments to conclude parts of the course. Evaluation over two years of the course shows that the environments helped students to focus on subparts of the IVA development and that the tournaments motivated the students to experiment with IVA behaviors outside the borders of the course.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
IN - Informatika
OECD FORD obor
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Návaznosti výsledku
Projekt
<a href="/cs/project/GAP103%2F10%2F1287" target="_blank" >GAP103/10/1287: PlanEx: Propojení plánování a provádění plánů</a><br>
Návaznosti
P - Projekt vyzkumu a vyvoje financovany z verejnych zdroju (s odkazem do CEP)
Ostatní
Rok uplatnění
2014
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
GAME-ON 2014
ISBN
978-90-77381-85-4
ISSN
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e-ISSN
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Počet stran výsledku
7
Strana od-do
43-49
Název nakladatele
EUROSIS-ETI
Místo vydání
Belgie
Místo konání akce
Lincoln, UK
Datum konání akce
9. 9. 2014
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
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