Factors Influencing Lower Secondary School Pupils' Success in Programming Projects in Scratch
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216208%3A11410%2F20%3A10416059" target="_blank" >RIV/00216208:11410/20:10416059 - isvavai.cz</a>
Výsledek na webu
<a href="https://doi.org/https://doi.org/10.1007/978-3-030-63212-0" target="_blank" >https://doi.org/https://doi.org/10.1007/978-3-030-63212-0</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.1007/978-3-030-63212-0" target="_blank" >10.1007/978-3-030-63212-0</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Factors Influencing Lower Secondary School Pupils' Success in Programming Projects in Scratch
Popis výsledku v původním jazyce
In the Czech Republic, a radical change in the school curriculum is planned. Through a new, compulsory subject of "Informatics and ICT", the aim is to develop digital literacy across all school subjects, and computational think-ing. Computational thinking will be implemented in the curriculum of pre-primary, primary, lower and upper secondary schools, and in teacher educa-tion at all faculties of education in the Czech Republic. To ensure readiness for the implementation of the new subject, it has been necessary to prepare and develop a set of learning materials for pupils and teaching guidelines for teachers. These textbooks focus on robotics, programming (Scratch, Python), and theoretical concepts from Informatics. This paper describes a qualitative study aimed at identifying key factors influencing lower secondary pupils' success in completing some activities related to programming in Scratch. Data were gathered from the feedback of five teachers and 121 pupils at five lower secondary schools, and from the researchers' observation reports from school visits. The key findings of the study showed that pupils' success pro-gramming in Scratch depends on their motivation to the theme of the Scratch activity, a positive climate in the learning environment, peer collab-oration, and freedom in ways to learn new concepts and to find solutions to given problems. Programming in Scratch is promising in developing pupils' creativity and decision-making in problem-solving. Additionally, a stress-free, non-threatening, learning environment, where the teacher appreciates the enthusiasm, thinking process and effort of pupils to find an original solu-tion has a positive influence on their success.
Název v anglickém jazyce
Factors Influencing Lower Secondary School Pupils' Success in Programming Projects in Scratch
Popis výsledku anglicky
In the Czech Republic, a radical change in the school curriculum is planned. Through a new, compulsory subject of "Informatics and ICT", the aim is to develop digital literacy across all school subjects, and computational think-ing. Computational thinking will be implemented in the curriculum of pre-primary, primary, lower and upper secondary schools, and in teacher educa-tion at all faculties of education in the Czech Republic. To ensure readiness for the implementation of the new subject, it has been necessary to prepare and develop a set of learning materials for pupils and teaching guidelines for teachers. These textbooks focus on robotics, programming (Scratch, Python), and theoretical concepts from Informatics. This paper describes a qualitative study aimed at identifying key factors influencing lower secondary pupils' success in completing some activities related to programming in Scratch. Data were gathered from the feedback of five teachers and 121 pupils at five lower secondary schools, and from the researchers' observation reports from school visits. The key findings of the study showed that pupils' success pro-gramming in Scratch depends on their motivation to the theme of the Scratch activity, a positive climate in the learning environment, peer collab-oration, and freedom in ways to learn new concepts and to find solutions to given problems. Programming in Scratch is promising in developing pupils' creativity and decision-making in problem-solving. Additionally, a stress-free, non-threatening, learning environment, where the teacher appreciates the enthusiasm, thinking process and effort of pupils to find an original solu-tion has a positive influence on their success.
Klasifikace
Druh
D - Stať ve sborníku
CEP obor
—
OECD FORD obor
50301 - Education, general; including training, pedagogy, didactics [and education systems]
Návaznosti výsledku
Projekt
—
Návaznosti
I - Institucionalni podpora na dlouhodoby koncepcni rozvoj vyzkumne organizace
Ostatní
Rok uplatnění
2020
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název statě ve sborníku
Informatics in Schools. Engaging Learners in Computational Thinking
ISBN
978-3-030-63211-3
ISSN
0302-9743
e-ISSN
—
Počet stran výsledku
11
Strana od-do
119-129
Název nakladatele
Springer Nature Switzerland
Místo vydání
Springer, Cham
Místo konání akce
Talin
Datum konání akce
16. 11. 2020
Typ akce podle státní příslušnosti
WRD - Celosvětová akce
Kód UT WoS článku
—