Experience as an Essential Aspect of Teaching and Learning in a Virtual World
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F13%3A00071594" target="_blank" >RIV/00216224:14210/13:00071594 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Experience as an Essential Aspect of Teaching and Learning in a Virtual World
Popis výsledku v původním jazyce
The chapter presents main issues which are necessary to deal with during implementation of educational activities within a multi-user virtual environment (MUVE). The first area highlighted is the core essence of a new paradigm of teaching and learning, which correlates with the theory of constructivism and the Social- and cognitive-connectedness schemata (SCCS) proposed by Sontag. Secondly, the author discusses the essential aspects of MUVE, which enhance communication and collaboration activities. Next, the chapter provides an overview of the instructional design of 3D learning experience (3DLE) by Kapp and O`Driscol. Finally, the author introduces the project VIAKISK (Virtual academic campus of library and information studies) that was situated in virtual world Second Life and then moved to Open Simulator. The author describes the process of moving virtual island into another destination and discusses implications of this process.
Název v anglickém jazyce
Experience as an Essential Aspect of Teaching and Learning in a Virtual World
Popis výsledku anglicky
The chapter presents main issues which are necessary to deal with during implementation of educational activities within a multi-user virtual environment (MUVE). The first area highlighted is the core essence of a new paradigm of teaching and learning, which correlates with the theory of constructivism and the Social- and cognitive-connectedness schemata (SCCS) proposed by Sontag. Secondly, the author discusses the essential aspects of MUVE, which enhance communication and collaboration activities. Next, the chapter provides an overview of the instructional design of 3D learning experience (3DLE) by Kapp and O`Driscol. Finally, the author introduces the project VIAKISK (Virtual academic campus of library and information studies) that was situated in virtual world Second Life and then moved to Open Simulator. The author describes the process of moving virtual island into another destination and discusses implications of this process.
Klasifikace
Druh
C - Kapitola v odborné knize
CEP obor
AF - Dokumentace, knihovnictví, práce s informacemi
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
R - Projekt Ramcoveho programu EK
Ostatní
Rok uplatnění
2013
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název knihy nebo sborníku
Experiential Learning in Virtual Worlds
ISBN
9781848881891
Počet stran výsledku
18
Strana od-do
133-150
Počet stran knihy
207
Název nakladatele
Inter-disciplinary press
Místo vydání
United Kingdom
Kód UT WoS kapitoly
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