Virtual Faith? Religion in (and out of) Video Games
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14210%2F16%3A00092272" target="_blank" >RIV/00216224:14210/16:00092272 - isvavai.cz</a>
Výsledek na webu
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DOI - Digital Object Identifier
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Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Virtual Faith? Religion in (and out of) Video Games
Popis výsledku v původním jazyce
Virtual space has undoubtedly become an inseparable part of our world. In videogames, the players become part of a different world with different rules, different beings and also different religions. This paper tries to find answers to several questions – how is religion being represented in virtual space, namely in videogames? How does virtual reality overlap with reality in the means of religiosity of the gamers? And are there any religious systems in the “real world” based on those found in videogames? Until relatively recently, the topic of religion and video games has been quite neglected by scholars, however, nowadays this issue is being covered more and more extensively – one of the first publications dealing with the topic was The Handbook of Hyper-real Religions edited by Adam Possamai (2012), in 2014 a book called Playing with Religion in Digital Games (edited by Campbell and Grieve) was published, and there are now also several journals focusing on the topic – e.g.
Název v anglickém jazyce
Virtual Faith? Religion in (and out of) Video Games
Popis výsledku anglicky
Virtual space has undoubtedly become an inseparable part of our world. In videogames, the players become part of a different world with different rules, different beings and also different religions. This paper tries to find answers to several questions – how is religion being represented in virtual space, namely in videogames? How does virtual reality overlap with reality in the means of religiosity of the gamers? And are there any religious systems in the “real world” based on those found in videogames? Until relatively recently, the topic of religion and video games has been quite neglected by scholars, however, nowadays this issue is being covered more and more extensively – one of the first publications dealing with the topic was The Handbook of Hyper-real Religions edited by Adam Possamai (2012), in 2014 a book called Playing with Religion in Digital Games (edited by Campbell and Grieve) was published, and there are now also several journals focusing on the topic – e.g.
Klasifikace
Druh
O - Ostatní výsledky
CEP obor
AA - Filosofie a náboženství
OECD FORD obor
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Návaznosti výsledku
Projekt
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Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2016
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů