Gamification in Academia : Does Psychological Engagement Boost Performance?
Identifikátory výsledku
Kód výsledku v IS VaVaI
<a href="https://www.isvavai.cz/riv?ss=detail&h=RIV%2F00216224%3A14230%2F22%3A00126224" target="_blank" >RIV/00216224:14230/22:00126224 - isvavai.cz</a>
Výsledek na webu
<a href="https://www.igi-global.com/gateway/article/304433" target="_blank" >https://www.igi-global.com/gateway/article/304433</a>
DOI - Digital Object Identifier
<a href="http://dx.doi.org/10.4018/IJGBL.304433" target="_blank" >10.4018/IJGBL.304433</a>
Alternativní jazyky
Jazyk výsledku
angličtina
Název v původním jazyce
Gamification in Academia : Does Psychological Engagement Boost Performance?
Popis výsledku v původním jazyce
Gamification is increasingly applied in contexts where personal performance is of importance. However, the psychological nature of their relation has not been thoroughly examined. The authors investigated how achievement-based gamification impacts attitudinal engagement and performance across 6 university courses. The authors created challenges and badges connected to coursework and measured students’ engagement and performance while gamifying the course in 1 year of the 2-year quasi-experiment. In the other year, the authors examined engagement, performance, and would-be-attained achievements were the course gamified. Results show students performed moderately better in gamified condition. Moreover, badges had a guiding effect on students as badge-awarding actions were carried out more in gamified courses. Importantly, the authors found a small mediation effect of engagement in gamification-performance relation. The authors thus conclude badges may be a useful method when gamifying academic performance and that work attitudes are a useful framework to further examine the relation.
Název v anglickém jazyce
Gamification in Academia : Does Psychological Engagement Boost Performance?
Popis výsledku anglicky
Gamification is increasingly applied in contexts where personal performance is of importance. However, the psychological nature of their relation has not been thoroughly examined. The authors investigated how achievement-based gamification impacts attitudinal engagement and performance across 6 university courses. The authors created challenges and badges connected to coursework and measured students’ engagement and performance while gamifying the course in 1 year of the 2-year quasi-experiment. In the other year, the authors examined engagement, performance, and would-be-attained achievements were the course gamified. Results show students performed moderately better in gamified condition. Moreover, badges had a guiding effect on students as badge-awarding actions were carried out more in gamified courses. Importantly, the authors found a small mediation effect of engagement in gamification-performance relation. The authors thus conclude badges may be a useful method when gamifying academic performance and that work attitudes are a useful framework to further examine the relation.
Klasifikace
Druh
J<sub>imp</sub> - Článek v periodiku v databázi Web of Science
CEP obor
—
OECD FORD obor
50101 - Psychology (including human - machine relations)
Návaznosti výsledku
Projekt
—
Návaznosti
S - Specificky vyzkum na vysokych skolach
Ostatní
Rok uplatnění
2022
Kód důvěrnosti údajů
S - Úplné a pravdivé údaje o projektu nepodléhají ochraně podle zvláštních právních předpisů
Údaje specifické pro druh výsledku
Název periodika
International Journal of Game-Based Learning
ISSN
2155-6849
e-ISSN
2155-6857
Svazek periodika
12
Číslo periodika v rámci svazku
1
Stát vydavatele periodika
US - Spojené státy americké
Počet stran výsledku
18
Strana od-do
1-18
Kód UT WoS článku
000828689800001
EID výsledku v databázi Scopus
2-s2.0-85150871778